Awesomod discussion/questions/helpful tips thread

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jezzer:
As far as SP's and EP's go, the objects are all archived together in giant files, so deleting them may not be possible without causing Very Bad Things in your game.  What you would probably have to use would be a mod that keeps them from showing up in the catalog.  There are a few mods like that with CAS items on MTS.  With store items, though, you can extract the Sims3packs into .package files and only keep the ones you want.  I'd recommend learning how to manually merge files if you use this method.  Lots of .package files can significantly slow your game.

tryguy:
Yeah, you bring up some helpful thoughts, Jeromy.

I have given thought about assembling my own .dbc files before, but at this stage I'm shying away from it until I really have to, say in the event I start getting Error 12s and can't save. And you're right about EPs and SPs putting their stuff in their own archives. I hadn't thought about it in those terms, but I can see that would make things a little trickier.

Right now I've got 1.22 GB of dbc files, and only 208 MB of packages. I'm extremely conservative about what I manually add to my game in terms of packages, looking at pics beforehand and seeing how they turnout in-game, etc. But I tend to just let the craptastic EA files in wholesale, just because of the ease of that installer. I can see that I'm going to have to get brutal on this though, because I really can't stand half of that stuff.

To start, I guess I'll take note of what needs to go in the catalogs, and then maybe I can put some order to things. Thanks again. :)

littleblackdog:
A few minutes ago I downloaded the Awesomemod.  When I unzipped and  right-clicked on it to check if it was an update, the properites showed me that it was created  sept 7, 7:01 a.m. It appears to be the same one I have been downloading since the patch and updates from EA.  Is this the most recent awesomemod?  I noticed the FOJ posted an update report Sept 10

wizard_merlin:
Quote from: littleblackdog on 2010 September 15, 00:42:35

A few minutes ago I downloaded the Awesomemod.  When I unzipped and  right-clicked on it to check if it was an update, the properites showed me that it was created  sept 7, 7:01 a.m. It appears to be the same one I have been downloading since the patch and updates from EA.  Is this the most recent awesomemod?  I noticed the FOJ posted an update report Sept 10.


That is the latest.  I believe the update in the thread for Sept. 10 was when he moved it from testing to release, there was no actual update to AM at that time.

Chandria:
Quote from: frogs on 2010 September 16, 23:53:56

Hi I'm having problems getting AwesomeMod to work. I have both World Adventures and Ambitions.
I think I've followed all the instructions correctly but when running the game 'showconfig' comes up with nothing.

I followed the framework instilation instructions found here:
http://www.moreawesomethanyou.com/smf/index.php/topic,17454.msg540991.html#msg540991

Which leaves me with a folder in C:\Program Files\Electronic Arts\The Sims 3\ called 'mods' containing the Resource.cfg file and a subfolder called 'packages'. I placed the awesome mod in the packages folder along with a configuration file. Am I missing anything? Do I need to copy and paste it all to my expansion pack directories too? Does it matter that I'm using the launcher and not the exe?


Re-read your instructions again. 
Do NOT follow the uninstall directions when you should be following the INSTALL directions.
In other words:
You've done it wrong.

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