Awesomod discussion/questions/helpful tips thread

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Freezerburn:
Quote from: ejayy on 2010 August 02, 06:04:18

can i add new features/tuning files to the awesome mod package file?


Yes, you can.

Buzzler:
All the bookshelves and all the books in my 'hood vanished again. This is a different 'hood than the last one this happened in. It happened twice now and both times with AwesomeMod running; I know twice isn't really a strong indicator, though. Anyone else ever had something like this?

I don't know if it happened at the exact same time, but also all relationships in the 'hood were suddenly gone. I usually don't look often at the relationships panel and only noticed when a sim suddenly rolled the wish to meet her daughter. Again: Anyone ever had something like this?

Like stated, I don't know if these occurances are AM-related, although they happened with AM running. Since the issue is vanished data, I wouldn't even know where to begin investigating it. I rolled back to a previous savegame for now.

J. M. Pescado:
AwesomeMod has no ability to vanish objects. If all the bookshelves and books vanished, it's something that did something to the underlying bookshelf OBJDs.

wizard_merlin:
Quote from: Buzzler on 2010 August 06, 18:08:25

All the bookshelves and all the books in my 'hood vanished again. This is a different 'hood than the last one this happened in. It happened twice now and both times with AwesomeMod running; I know twice isn't really a strong indicator, though. Anyone else ever had something like this?

Nope.
Quote

I don't know if it happened at the exact same time, but also all relationships in the 'hood were suddenly gone. I usually don't look often at the relationships panel and only noticed when a sim suddenly rolled the wish to meet her daughter. Again: Anyone ever had something like this?

Nope.
Quote

Like stated, I don't know if these occurances are AM-related, although they happened with AM running. Since the issue is vanished data, I wouldn't even know where to begin investigating it. I rolled back to a previous savegame for now.

Might be a mod conflict.  I suspect if it was AM related you would see heaps of complaints as everyone would have the same problem.  Given the range of CC and mods available, and the fact everyone uses different combinations of CC and mods, these limited problems are more likely a mod/CC conflict/problem than an AM specific problem.  But I could be wrong.

pkmx:
Quote from: J. M. Pescado on 2009 December 28, 02:44:10

The catch to making your own traits and moodlets is that, unless you already have your own mod that uses them, they will do ABSOLUTELY NOTHING.


I have a mod that could use custom moodlets. I assume instructions are pretty much the same as these ones:

Quote from: J. M. Pescado on 2010 July 30, 02:58:47

How to create a custom trait plugin that will work in AWESOMEMOD:
First, take a look at the relevant XML in AwesomeMod: THe instance is FNV64 of "AwesomeTraits". To create your own, use the value "<YOUR ASSEMBLY HERE>Traits", like "SimiusTraits".

Now, inside the Traits block, like so, you will need to have the following:
Code:

<Traits>
  <TraitNames>
    <Name></Name>
    <Hex></Hex>
  </TraitNames>
  <TraitNames>
    <Name>NAME OF TRAIT VARIABLE HERE - NO SPACES, SIMILAR TO EAXIS ENUM</Name>
    <Hex>HEX VALUE YOU WISH TO HAVE THAT TRAIT BY: ONCE YOU SET IT, NEVER CHANGE IT - MAKE SOME SHIT UP AT RANDOM - MUST BE UNIQUE</Hex>
  </TraitNames>
etc.
Repeat the last <TraitNames> block for every trait you wish to define.

Every trait may have an associated "Commodity" indicating that the sim desires that particular advertised commodity. You can leave it blank, or define it similarly to TraitNames, only with "CommodityKind". Add a blank header as above, then proceed to define CommodityKinds. Then proceed to the TraitList block definition as with AwesomeTraits, and define your trait below: The "Name" field will now recognize since you defined it in TraitNames. Two additional categories of trait exist in AwesomeMod: "HiddenInCAS", meaning "real trait, visible, can be learned in conversation, but cannot be chosen in CAS", for special visible-schtick traits, and "Administrative", meaning "not visible, doesn't count, can't be learned", for things like "Sacred" and "Radar".

To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up.


How do I verify if my moodlet loaded successfully?

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