Awesomod discussion/questions/helpful tips thread
J. M. Pescado:
Quote from: lordrichter on 2010 July 24, 16:32:51
For me, the theoretical speed improvements have worked. Lag is down to the "normal" 1 second-or-so and decision making time is much improved. Sim switching is not as fast with Sims using SC but it is on par with the 7/21 versions.
Not sure why sim-switching would be affected at all, since sims do their thing regardless of who you're selecting. One thing that MAY slow down sim-switching with SC is simply because SC tends to scatter your sims across the neighborhood in pursuit of their goals, which means if you switch, tons of graphical textures get to be loaded as you view another lot, because SC globalscans and picks the best actions based on the entire neighborhood, whereas normal sim-AI just picks random crap nearby.
lordrichter:
Quote from: J. M. Pescado on 2010 July 24, 17:48:53
Not sure why sim-switching would be affected at all, since sims do their thing regardless of who you're selecting. One thing that MAY slow down sim-switching with SC is simply because SC tends to scatter your sims across the neighborhood in pursuit of their goals, which means if you switch, tons of graphical textures get to be loaded as you view another lot, because SC globalscans and picks the best actions based on the entire neighborhood, whereas normal sim-AI just picks random crap nearby.
Most of the time, Sims on SC are on the same lot. I use SC mostly to drive revenue from painting, authoring, and stuff like that for Sims that I have in support roles (infant/toddler maintenance, fixing things, etc). They have on-site resources for these things since I hate having to chase them down when I need them. I always assumed that the delay when selecting the Sim on SC was due to some sanity checking specific to the SC task, along the lines of "oh, I have focus now" type stuff. The Sims can be in the same room and there will be more delay switching to SC users than others, so loading textures should not be a problem.
J. M. Pescado:
Well, that's not it, because SC runs agnostically to the user's attention focus. The only other possible explanation I can think of is that it is caused by the Tones list, since SC has a lot of tones that may be running display tests when you select them to determine which tones are valid for a given sim. But I never saw this lag on any computer.
However, increasing use of cached data should improve the search times of those after the first few times, as path-accessibility data is cached for a lot until something changes the routing on the lot, such as you going to buy mode, so the longer you play without interrupting it, the faster it should get as it remembers more about the environment.
Simius:
Okay, stupid question: Which config setting do I need to enable to see Awesomemod Story updates? AMS is set to true in my showconfig so I assume it is running, but I haven't seen any updates for a few sim weeks.
I have Twallan's OverWatch mod and Twallan's MasterController mods, but not the story progression mod so I don't think that is overriding the AwesomeStory part of AM.
Thanks.
J. M. Pescado:
"InformOnStoryAction", under Console/Debug.
Navigation
[0] Message Index
[#] Next page
[*] Previous page