Awesomod discussion/questions/helpful tips thread
vorpal:
Quote from: J. M. Pescado on 2010 July 22, 13:47:21
4. Heartbreakers: Heartbreaker sims don't want to marry: Once they get to the Partner status, their next romantic action is to break up.
Has there been some change made to that in recent times? I'm asking because I have several pre-Ambitions saves on hold where all Heartbreakers in town are happily married and have never broken up. I reported this back then as this always happened both in Riverview and SV. Can't say anything about my current game, as there are no Heartbreakers in Twinbrook that I know of.
J. M. Pescado:
Quote from: vorpal on 2010 July 22, 17:36:21
Has there been some change made to that in recent times? I'm asking because I have several pre-Ambitions saves on hold where all Heartbreakers in town are happily married and have never broken up.
Not that I know of. I think I missed a check, though, which is why they can get that far and yet not implode at some point. Will be fixed in the next version.
Quote from: Motoki on 2010 July 22, 17:21:56
I find Pescado's to be too strict where everything has to satisfy a set of mathematical formulas or else nothing happens, which in my case is exactly what happens. Nothing. Or very slow progress. I don't know, maybe my system is just not as awesome as Pescado's and doesn't have enough rams.
Whereas I find stuff that happens without any reason or purpose, especially when there is absolutely nothing you can do about it and it blatantly contradicts the observed on-screen behavior, to be infuriating.
Motoki:
Quote from: J. M. Pescado on 2010 July 22, 17:52:41
Quote from: Motoki on 2010 July 22, 17:21:56
I find Pescado's to be too strict where everything has to satisfy a set of mathematical formulas or else nothing happens, which in my case is exactly what happens. Nothing. Or very slow progress. I don't know, maybe my system is just not as awesome as Pescado's and doesn't have enough rams.
Whereas I find stuff that happens without any reason or purpose, especially when there is absolutely nothing you can do about it and it blatantly contradicts the observed on-screen behavior, to be infuriating.
In my mind Twallanistani SM works on quantum mechanics whereby the act of attempting to observe something changes its state. :P
Anyway, ultimately I don't care what hocus pocus goes on behind the scenes. Unlike yourself, I don't know the inner workings of the game (past xml values anyway) and I don't want to know. All I know is with Twallan SM shit happens and I like for shit to happen.
Zazazu:
See, and oddly I'm in the fourth generation of a very small 'hood...32 liveable lots, one unbuilt, six more vacant...where I see at least 10 romantic liaisons a day, a marriage every couple/three/four days, and a baby every other day. So AwesomeStory is doing wonderfully for me. My only complaint is that my townie families are a bit too stable. No one ever seems to break up. And honestly, that's probably for the better...I'd have to start loosing the meteors as punishment.
Oh, and for some reason not all sim deaths will leave tombstones at the mausoleum. Not even in debug. Again, probably for the better since my graveyard is only 12x9 and half taken up by the mausoleum and a tiny pond, but there have been a couple graves I wanted but couldn't get.
Simius:
Quote from: Zazazu on 2010 July 22, 23:28:17
See, and oddly I'm in the fourth generation of a very small 'hood...32 liveable lots, one unbuilt, six more vacant...where I see at least 10 romantic liaisons a day, a marriage every couple/three/four days, and a baby every other day. So AwesomeStory is doing wonderfully for me. My only complaint is that my townie families are a bit too stable. No one ever seems to break up. And honestly, that's probably for the better...I'd have to start loosing the meteors as punishment.
Oh, and for some reason not all sim deaths will leave tombstones at the mausoleum. Not even in debug. Again, probably for the better since my graveyard is only 12x9 and half taken up by the mausoleum and a tiny pond, but there have been a couple graves I wanted but couldn't get.
I've always wondered why some tombstones get saved and others seem to disappear. Do you know if there is any rhyme or reason for that, or is it just completely random?
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