Awesomod discussion/questions/helpful tips thread
Becky:
rtfm says:
"11. Less Idle Goof Offs [Optional - Enabled]
Sims will be less likely to stand therefore half an hour goofing off and
staring into space while they have orders to be carrying out."
I've had less than two week's worth of experience with Sims 3, so I could be wrong, but the goofing off seems to be just as frequent with AM as without it.
I'm running only the base game with no CC and patched up to 1.14.
I wasn't sure which thread to post this in, so in keeping with the subject of this thread:
Has anyone else experienced this? If so, do you have any helpful tips?
J. M. Pescado:
Quote from: SJActress on 2010 July 20, 16:39:58
But it wasn't below store quality. I bought it at the store (for the purpose of planting it).
Will be fixed in next version.''
Quote from: Becky on 2010 July 20, 18:53:07
I've had less than two week's worth of experience with Sims 3, so I could be wrong, but the goofing off seems to be just as frequent with AM as without it.
Most of it turns out to be caused by caching lag. This feature has less of an impact than expected and will probably be discontinued after review. Mostly, it means the sim won't pause mid-queue to do wrench-throwing or whatever pointless idle it is they do when not actually idle.
Kyna:
Has the Skill: Cooking macro been changed?
I know that couch potatoes will watch tv to skill cooking, but I'm finding other sims are also using the tv instead of heading to the library to read cooking skill books. It's not because their fun is low, a sim with fun at 78.7 just sat down to watch the cooking channel. If I send them to the library, they watch the cooking channel on the tv there instead of reading skill books.
It's a custom library, and yes, it does have all the skill books.
J. M. Pescado:
All the macro priorities have been changed so that it calculates what is the ACTUAL fastest gain and picks it, instead of using the old guestimate heuristic. So I guess cooking on TV is faster? I will dump some numbers and see how that works out. Using algorithmic discovery had uncovered a lot of interesting information, which has altered the beliefs on what is best and most effective. I think I missed a multiplier, though, so I will put it and see how the results change.
SJActress:
Speaking of skilling: I'm wondering how things like SC - Fishing works.
I'm not complaining. I tell my Sims to skill fishing, and they fish (or watch TV if there's babies and no one else home), which is Awesome. But what is the protocol for them going where they go to fish? I'm playing the Bayless family, and they're all Anglers, but they seem to fish at different spots...seemingly because they're on SC and go to the closest place after finishing necessities? But their house is right by a body of water with a fish spawner in it, so why do they go where they go instead? Are there better fish? Are they higher priced fish or better fertilizers? Is it simply the closest location or is it more complicated?
Why do they go where they go?
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