Awesomod discussion/questions/helpful tips thread
Claeric:
The format
addlotsize # x #
works fine.
cleaner:
I tried every combination I could think of like I said, with spaces, without spaces, with x, without the x, with apostrophe, without, and so on. The command "addlotsize" alone, without any parameters, is already causing the "command not found" error. I tried it also after turning on the debug mode via "setconfig" in the game and it didn't help either.
funkilla:
Quote from: kuronue on 2010 July 02, 19:22:19
To be fair, the poster is clearly ESL; 6 < 12 but .6 > .12 usually, because .6 > .1, so 1.6 should be a version number higher than 1.12, except EA treats them like two separate cardinal numbers instead of a single decimal number.
Anyway, the problem is that 1.6 is an older version than 1.12.
Yeah, because the first number indicates the game, and the second number usually indicates the number of the patch in precession. It's not meant to be read a decimal number.
Anyway, the problem still exists. OP needs to patch the game to either 1.12 or 1.11 to use AwesomeMod.
J. M. Pescado:
Addlotsize is currently classified as a debug command, so you can't use it unless you enable debug commands. It will be regular in the next version.
ciane:
Is the refrigerator bug back? I always buy the second most expensive fridge because I like its looks better than the most expensive one. The Sims had a party and three guests brought food. I (not the Sims) put the food in the fridge right away by grabbing and dragging it to the fridge. The pizza guy just put the pizza on the ground and stood around listening to the guitar playing until all the guests had left. I directed one of the Sims to put the unopened pizza box in the fridge. Later, the pizza guy actually asked for the money for the pizza. The next morning, one Sim got a slice of pizza and started to eat it. Then it went bad. All the leftovers from the party that had been in the fridge went bad. Is this a result of the latest AM coding or that old EA fridge bug back again? (I normally place my legacy family with the chef reward fridge and replicators, and I thought that fridge bug was fixed a long time ago.)
I must add that I did temporary place the fridge in inventory as I was adding onto and rebuilding their house after the birthday party ended. (I needed to add another bedroom for the birthday boy and decided it was time to add a kitchen, living room, and second bath as well.) I checked that the food was still good when I took the fridge out of inventory and put it in the new kitchen. Yet, it didn't stay that way beyond its normal shelf life (as if it had been left out of the fridge). So, placing a fridge in inventory appears to be the culprit, but I just thought I'd ask.
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