Awesomod discussion/questions/helpful tips thread

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J. M. Pescado:
This is wrong: LOADING the save has no effect on it. If you load a save that did not use AwesomeMod, nothing actually happens to that save unless you save over it with AwesomeMod. It is possible to remove AwesomeMod from a save that was saved with it, but you will have to safely "park" the game first by typing "uninstall" into the console while the game is paused.

basbas:
Is the spawnmoreoverlords-command supposed to work? I know it's a debugging command, but when I use it, all other households get a 'There's nobody home right now...'-tooltip when I try to visit them. I also can't switch to them when CTRL-clicking. I use the command because I want a random town when I start a new game, instead of those stupid premade townies. The only way to make my game work properly is switching to every household via Edit Town. Is this behaviour a bug or is the command working as intended?

Claeric:
if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.

basbas:
Quote from: Claeric on 2010 June 22, 17:14:08

if Testingcheats is not enabled, SpawnMoreOverlords won't do anything. Make sure it's on.


You're WRONG, Claeric, as expected.
You have to enable DebugCommands in AwesomeMod. And I did enable it. But spawnmoreoverlords just doesn't work as I expect. But maybe it just has to work like this?

Nienor:
FWIW, basbas, I've seen the exact same behaviour you describe, that is spawned sims not appearing in game unless you switch to them in Edit Town.

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