Awesomod discussion/questions/helpful tips thread
J. M. Pescado:
Then the houses must be too small for them. If there is not enough space in the houses, they cannot move into them. If the events are simply not triggering, you can try forcing the issue by typing "runstoryaction Move In Household", and seeing if anyone bites.
Roux:
Awesome - already have 3 of the smaller families moved in, so now I just need some affordable housing for the larger families. Thanks!
skelley:
Quote from: BobDob on 2009 June 30, 02:39:43
One of the new features is a command, wandhere, that does what a Sims 2 magic wand did. Having never played Sims 2, I have no idea what that implies. Does anybody know?
I did play Sims 2 and I don't know what this is either.
Captain Swooptie:
Quote from: skelley on 2009 June 30, 15:32:05
Quote from: BobDob on 2009 June 30, 02:39:43
One of the new features is a command, wandhere, that does what a Sims 2 magic wand did. Having never played Sims 2, I have no idea what that implies. Does anybody know?
I did play Sims 2 and I don't know what this is either.
It was awesomeware, arguably one of Pescado's most amazing inventions. It was an object that, when you dragged it from the buy catalog, would instantly depreciate all of the objects on the lot. It's essentially the same effect as moving a family in, as the act of simply buying an object causes it to become devalued, except that you don't have to bother with any of that crap.
Zazazu:
Quote from: J. M. Pescado on 2009 June 30, 06:02:27
Quote from: Zazazu on 2009 June 30, 03:42:38
They aren't doing it quickly. I've had homeless sim families existing for more than two weeks with no movement. Part of the problem, I think, is that often the family only has $20k and the many homes I have open are all above $70k.
Then they're stuck homeless until they make enough money to afford housing, duh. :P
That's going to be pretty damned hard, considering that none of them are employed. :P
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