Awesomod discussion/questions/helpful tips thread

<< < (455/666) > >>

The_Goddess:
Quote from: cwurts on 2010 March 04, 04:22:29

This is still driving me crazy:  I have the WA registers in my main 'hood, but the AI doesn't want to keep them manned.  I don't know whether awesomeMod intended to solve this problem, but I started using Twallan's register mod to let you choose who was at the register.  It wouldn't let me choose sims that I have not listed as chosen (i.e. the homeless townies), so I removed it.  Now the registers are never operational even if I delete them and put them back in.  Is there a solution out there?


I'm not sure how you are playing your game that this might be happening.  I have 3 shops with WA registers in them.  I haven't had a problem with them.  The first time one of your Sims visits the shop the game will send a random unemployed Sim to man the register.  If the Sim comes from a household you play often, they will quit their job at the market when you switch to their household and send them home.  The register will remain unmanned until another active Sim visits the Market.  The game will then choose a new unemployed Sim to take their place.  It might take a while for the new employee to arrive at the market, depending on how far away they live.  I've also seen the game man the cash register, without sending an active Sim.

So; do you have any unemployed adult Sims in your hood to take the job?  Do you have the cash register placed on a kitchen counter? (I'm not sure if it has to be a counter, but that is what I'm using, and what the game uses)  Is there space on both sides of the counter for Sims to stand?  I have never seen a ‘homeless townie used as a cashier.  I created 4 households of jobless folks specifically so my town would have cashiers.  The game gave some of them other jobs but I always have a ready supply of workers to take over when one quits in order to be the boss of one of my other Sims.  I haven't tried Twallan's register mod.  I try to play my game with as few mods as possible.

Chain_Reaction:
I am also now having the issue with the town residents passing out on the street, pissing themselves and walking around with green clouds. Is there some sort of system is in place to refresh the townie's motives? Or must they manually acquire CPU cycles to fulfill them as controlled sims do? If so, how does that work if they are in low detail mode and what pushes them to do so? I noticed the inactives typically just stand inside their doorways regardless of their dire motives so I'm unaware how they are suppose to be replenished. This issue is resulting in a stagnate in being able to reproduce for the sims I control as every person I invite over gives me the "I'm not in the mood to do that right now" speech when attempting to woohoo.

J. M. Pescado:
You could type maxmotives, which refreshes the entire neighborhood, but if your neighborhood's main loops aren't processing, your neighborhood is toast.

MuggleLouise:
Well, I got AwesomeMod to work. Hallelujah! Does the lifetimehappiness cheat still work with AwesomeMod? Because for some reason it's telling me that it's an unknown command.

Amandralynn:
I love AwesomeMod, it made my game fun again, and worked great for awhile, then suddenly I start to nice that all my sim children are faiiling school, and many of the adults are have either been fired, or about too.  When I play with one family they go to school and work just fine, but I notice that no one else in the town does.  I've searched the forums and have found others with the same problem as well, but I haven't seen any fixes.  Any solution to this problem would be greatfully appreciated.

Things that I have tried include:
-Sacred on and off.
-AllowInactivePerfGain
-Story mode off
-Supreme Commander

Navigation

[0] Message Index

[#] Next page

[*] Previous page