Awesomod discussion/questions/helpful tips thread

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simmah:
Is it possible to keep Awesomestory on, but to prevent some or all families from moving?  I like some of my families to keep their same house through the generations.  Plus, every time they move, they leave behind all their displayed jewels, which is kind of sad.  Those buggers take a while to collect!

Willee:
Thank you Pescado and Wizard Merlin.  Following your instructions, I am hoping to be up and running again.

wizard_merlin:
Quote from: simmah on 2010 February 22, 05:41:24

Is it possible to keep Awesomestory on, but to prevent some or all families from moving?  I like some of my families to keep their same house through the generations.  Plus, every time they move, they leave behind all their displayed jewels, which is kind of sad.  Those buggers take a while to collect!


If you make the household sacred, story progression leaves them alone.  They still go to work, and do other activities, but they won't get married, move, or do any other activities that story progression applies.  

If you are simply concerned about them moving, and not worried about other activities, I believe if you rename the lot to include the family name, then the lot becomes an ancestral home, and they won't be moved out of it.  As an example, look at the lot names for the Goth, Landgrabb and Alto families, the lots are named after them.  I am sure someone will correct me, and beat me about the head with a big stick if I have it wrong.

simmah:
Quote from: wizard_merlin on 2010 February 22, 10:53:33


If you make the household sacred, story progression leaves them alone.  They still go to work, and do other activities, but they won't get married, move, or do any other activities that story progression applies. 

If you are simply concerned about them moving, and not worried about other activities, I believe if you rename the lot to include the family name, then the lot becomes an ancestral home, and they won't be moved out of it.  As an example, look at the lot names for the Goth, Landgrabb and Alto families, the lots are named after them.  I am sure someone will correct me, and beat me about the head with a big stick if I have it wrong.


Thank you for your reply, wizard_merlin!  Yes, I'm only concerned with the moving aspect.  I still want the rest of the story progression to apply.  I'm not sure about the naming the lot thing because my Goths and Landgraabs have all moved out of their homes autonomously.  I'll have to look into that again though.  Maybe if I move them back into their original homes and rename the lot somehow, it'll work.  I'll give it a try.

Thanks!

wizard_merlin:
Quote from: simmah on 2010 February 22, 18:25:08

Thank you for your reply, wizard_merlin!  Yes, I'm only concerned with the moving aspect.  I still want the rest of the story progression to apply.  I'm not sure about the naming the lot thing because my Goths and Landgraabs have all moved out of their homes autonomously.  I'll have to look into that again though.  Maybe if I move them back into their original homes and rename the lot somehow, it'll work.  I'll give it a try.


Did the entire family move out, or just some members?  I know with the Goths in one of my games, Mortimer moved out with Bella when they got married, but Cornelia and Gunther already had another daughter who remained in the Manor, while in another game where Cornelia and Gunther didn't have other kids, Mortimer and Bella stayed in Goth Manor and had their own family there.  

I don't think the ancestral home concept keeps ALL family members on the lot, but should keep at least one to maintain the heritage.

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