Awesomod discussion/questions/helpful tips thread
Silent Dreamer:
Quote from: J. M. Pescado on 2010 January 30, 04:39:39
The .world files aren't that big, so if you're experiencing this problem with a custom world, send it in. I'm guessing, however, that if these problems are mainly custom-world, you're running into a resource shortage. Many the earlier algorithms of Supreme Commander assume that certain resources will be present in the town, as everyone then had the same towns, and to save on computation, did not verify that those things still existed. Now that people are making their own crazy-quilt worlds where basic town structures cannot be relied upon to exist, not everything works.
I guess it wouldn't hurt. Especially if it is happening on more than just my world (since mine is built by me and not shared anywhere). I uploaded my most recent save, since it happens at least once (usually two to three times) a sim day, so you'll see it if it is going to happen for you.
Sims3Pack and Save Folder: http://www.4shared.com/file/210911829/d1931c8b/CustomWorldPlusSave.html
Separate World File (if you want it): http://www.4shared.com/file/210916087/5f00b007/Simland_Islandsworld.html
Claeric:
Yeah, I cant get it consistent. Plus while waiiting for it to happen my sims auto-woohooed and now I've got a male pregnancy walking around and sharing such things is probably not a good idea for the integrity of others' games.
Is it safe to assume Supreme Commander also has those issues with the WA worlds, then? I remember getting them in china now, too. All three worlds. I am pretty sure I've never experienced it within sunset valley or what little I've played of riverview, only outside worlds.
pbox:
Quote from: J. M. Pescado on 2010 January 30, 04:39:39
Many the earlier algorithms of Supreme Commander assume that certain resources will be present in the town, as everyone then had the same towns, and to save on computation, did not verify that those things still existed. Now that people are making their own crazy-quilt worlds where basic town structures cannot be relied upon to exist, not everything works.
Oh. Would this also affect the one-shot commander that AwesomeStory is sometimes using? Asking because my test nhood is lagging like hell, and I do use "job performance for inactives" and all that, and I don't have all of the EA rabbitholes in there (nor do I have a library, for example). The lagging is the "walk three steps - pause - walk three steps - pause - turn around - pause" etc one, not lagging at a particular time of the day. I have circa 60 playables and 40-50 NPCs in there. I also noticed that sims sometimes stay on "Skill: X" forever, with a message that no skilling items or lessons are available and many of their needs bottomed out (but that was a few Awesome builds ago, dunno wether that still is an issue. The lagging definitely is, though).
I'm on OS X though, and the OS X game is laggy and terrible in general, but I've never played it on Windows so I can't compare.
Silent Dreamer:
Quote from: pbox on 2010 January 30, 06:05:12
I'm on OS X though, and the OS X game is laggy and terrible in general, but I've never played it on Windows so I can't compare.
This is false. Also, they are the same game. The game is laggy and terrible in general, but not on everyone's machine. It doesn't matter if the machine is running OSX or Windows.
pbox:
Quote from: Silent Dreamer on 2010 January 30, 06:42:50
Quote from: pbox on 2010 January 30, 06:05:12
I'm on OS X though, and the OS X game is laggy and terrible in general, but I've never played it on Windows so I can't compare.
This is false. Also, they are the same game.
Duh, yes. They are. That's what the problem is ... it's not a native OS X app, it's running inside a wrapper, which does not exactly help performance.
Try comparing running the game on the same machine once under OS X, once under Windows (BootCamp) and you'll see.
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