Awesomod discussion/questions/helpful tips thread

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Claeric:
Actually, I notice a lot of "freezing" when I have lots of sacred sims. I'm not sure if that's the actual cause, but occasionally sims just stop moving. Effects keep going, plumbobs keep spinning, trees keep waving, but time and sims are frozen. After a bit they start back up, and I'm prettys ure it's not some sim trying to route to an unroutable area for no reason whatsoever.

cwurts:
My sims will stop literally in mid-air as they are walking.  Other sims contiue moving as normal.  All over the map, I see one sim after another stopping for 10 seconds then continuing on their way.  This only seems to happen when a large number of sims are on SC.

Silent Dreamer:
Quote from: Claeric on 2010 January 29, 20:54:04

Actually, I notice a lot of "freezing" when I have lots of sacred sims. I'm not sure if that's the actual cause, but occasionally sims just stop moving. Effects keep going, plumbobs keep spinning, trees keep waving, but time and sims are frozen. After a bit they start back up, and I'm prettys ure it's not some sim trying to route to an unroutable area for no reason whatsoever.


I have this too. The rate at which it appears did seem to lessen with the newest version, but it is still there. It isn't TOO terrible, though. Unless it drives me batshit, I won't be bothering to go start a new (canned) world just to send a save in. It takes awhile to appear as it is. I can say it is AM for sure though, since when it first started it appeared in massive amounts so I did the standard troubleshooting on it.

Roobs:
I get it even when there are no sacred sims, so I don't think it's necessarily tied to that.

Silent Dreamer:
Quote from: Roobs on 2010 January 29, 21:43:53

I get it even when there are no sacred sims, so I don't think it's necessarily tied to that.


Oh, right, I forgot to mention that. It isn't tied to sacreds at all. It was before I even turned on any supreme commander functions in that town.

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