Awesomod discussion/questions/helpful tips thread
iansplinter:
Thanks, but mine is about half year old, with an intel core 2Duo CPU, 3,67 GHZ, 3 GB RAM and a GForce GTS 250, I dont have any problems with my PC. ;D
J. M. Pescado:
Then something is severely wrong with how it is configured, because my computer is older than yours and has no such lag issues.
iansplinter:
Maybe, I dont know it. But thanks for your answer!
Here are my configurations (what I changed):
- NoNudityCensorM+F ENABLED
- AllowOverstuffedHouses ENABLED
- CASSliderScaleIncreased ENABLED
- CASSliderScaleMultiplier 3
No other changes. Maybe its because of the supreme commander Interactions? (the one with the smiley-simbol)
iansplinter:
What do you mean with configured? Your mod or my PC?
cwurts:
Let's say I had a computer with unlimited power, and I wanted to control a very large neighbourhood with 10000 sims, all being run smoothly by the AI (or supreme commander), which controls every move they make. Does the game allow such a configuration. I am asking because I'm using Sunset Valley with 90 sims on Supreme Commander, and it seems that although my game doesn't lag per se, the individual sims do. They will stop in mid-stride while running from one task to the next, and this is even when there's a clear path - I doubt it's a routing issue. My guess is that Supreme Commander is only able to handle a limited number of sims at one time, and swaps them in and out as needed, stopping the sims in their tracks in order to get others moving. Is this correct? I am just curious.
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