Awesomod discussion/questions/helpful tips thread

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Silent Dreamer:
Quote from: spiritseer on 2010 January 26, 02:50:23

Ok, what the f@#k, is this some kind of joke? I go into my game tonight and it tells me that my version of awesomemod will expire soon.
Since when do mods expire??


What did you think WIP stood for? With Internet Peens? (Feel free to spork me for the lameness, my brain failed at a better one). Clearly, you are not awesome enough.

Keyan:
I need help again, How do I fix Riverview from taking over every other landscape, I go to any of the travel towns from Riverview and all I find is the Riverview landscape with a ton of blue holes, I started a new Sunset Valley and it is the same thing, Kinda funny to watch the new game cinematic adjust to the landscape.

Claeric:
Can awesomemod accelerate story progression? It's extremely ridiculous waiting for a new town to populate itself, and supposedly the base game(with some idiotic core mod that barely does anything) can set it to "accelerated" and update a lot in a short time, instead of sim-months being required to fill up a town.

I go to any of the travel towns from Riverview and all I find is the Riverview landscape with a ton of blue holes, I started a new Sunset Valley and it is the same thing, Kinda funny to watch the new game cinematic adjust to the landscape.

You have broken your game and it has shit to do with awesomemod. You installed something wrong and clearly didn't spend half a second checking to see if you put it in right. It sounds like you installed riverview improperly.

Keyan:
I followed the directions in http://www.moreawesomethanyou.com/smf/index.php/topic,17610.0.html which is where I was told to go last time I needed help. It may not have shit all to do with awesomemod but if anyone can help I'll find them here.

J. M. Pescado:
Quote from: Claeric on 2010 January 26, 20:37:03

Can awesomemod accelerate story progression? It's extremely ridiculous waiting for a new town to populate itself, and supposedly the base game(with some idiotic core mod that barely does anything) can set it to "accelerated" and update a lot in a short time, instead of sim-months being required to fill up a town.
AwesomeStory doesn't "populate" at all. What's in the town is what it works with. Similarly, AwesomeStory cannot be "Accelerated" because all actions occur in-game, and if you were to try to accelerate it, everyone would wind up busy and there would be nothing left to do. You can see this effect occur if you repeatedly spam "buyarandomtoading" into the console, which is the code to instantly trigger a story fire.

For those who want an autopopulator, I will consider adding a "spawn more overlords" code for the next version. Otherwise you could do "runstoryaction Create Household", which triggers the EA story action for that function.

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