Awesomod discussion/questions/helpful tips thread
Kitbug:
Alright, question two of the day. . . clearly, I'm playing too much.
My town seems to be lagging a bit, and I have five million npcs. So, I checked my homeless count (64), and then destroyed all npcs. It only dropped to 41. When I clicked to destroy all townies, it dropped nothing. My question, is there a way to murder off the remaining 41 homeless sims who I have no doubt are slowing my game down?
almostawesome:
Quote from: Kitbug on 2010 January 25, 03:16:02
Alright, question two of the day. . . clearly, I'm playing too much.
My town seems to be lagging a bit, and I have five million npcs. So, I checked my homeless count (64), and then destroyed all npcs. It only dropped to 41. When I clicked to destroy all townies, it dropped nothing. My question, is there a way to murder off the remaining 41 homeless sims who I have no doubt are slowing my game down?
I'm pretty sure those are service NPCs, such as the maid, paperboy, etc; and thus can't be killed, or are killed and promptly regenerated.
J. M. Pescado:
Quote from: Claeric on 2010 January 25, 02:07:45
Changing autosaveinterval in-game doesn't seem to be working. Even if I set it to 0 IMMEDIATELY after starting play, it will still autosave after 10 minutes. This makes testing things frustrating. Any ideas why it wont work?
No idea. Probably because it's still built on an EA legacy framework that doesn't DIAF effectively. I can look into it.
spiritseer:
Ok, what the f@#k, is this some kind of joke? I go into my game tonight and it tells me that my version of awesomemod will expire soon.
Since when do mods expire??
LVRugger:
Quote from: spiritseer on 2010 January 26, 02:50:23
Ok, what the f@#k, is this some kind of joke? I go into my game tonight and it tells me that my version of awesomemod will expire soon.
Since when do mods expire??
spiritseer, you can use the word "fuck" here. And this is no joke - go fucking search for your answer. This question has been asked - and answered and sporked - many times.
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