Awesomod discussion/questions/helpful tips thread
wizard_merlin:
Quote from: Kitbug on 2010 January 24, 22:07:22
I'd think it would be nice if your sim got married that romantic interactions wouldn't always be rejected by their spouse. . . that seems weird.
Sounds like real life to me.
cassblonde:
Quote from: wizard_merlin on 2010 January 24, 22:45:50
Quote from: Kitbug on 2010 January 24, 22:07:22
I'd think it would be nice if your sim got married that romantic interactions wouldn't always be rejected by their spouse. . . that seems weird.
Sounds like real life to me.
I concur.
Kitbug:
Quote from: cassblonde on 2010 January 25, 00:03:30
Quote from: wizard_merlin on 2010 January 24, 22:45:50
Quote from: Kitbug on 2010 January 24, 22:07:22
I'd think it would be nice if your sim got married that romantic interactions wouldn't always be rejected by their spouse. . . that seems weird.
Sounds like real life to me.
I concur.
True, true. . . but I think always might be a little over the top. Especially being rejected for complimenting personality or something.
J. M. Pescado:
Unlike in TS2, where each interaction had its own rules, in TS3, with the "unified" interaction system and rules, the game generally does not distinguish between two similar "generic" interactions, and views all such actions as being functionally equivalent and following the same rules. The only thing that distinguishes one interaction from another internally is the fact that you can't repeat them over and over.
Claeric:
Changing autosaveinterval in-game doesn't seem to be working. Even if I set it to 0 IMMEDIATELY after starting play, it will still autosave after 10 minutes. This makes testing things frustrating. Any ideas why it wont work?
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