Awesomod discussion/questions/helpful tips thread

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zanzertem:
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You're certain? It just dumps it in your queue? That is mighty peculiar and unusual. Make sure you're using the latest version.

OK, I figured it out. Apparently after selecting the Fish For... task, you have to CTRL + Click the sim again. At that point, another menu option is available, allowing you to select the fish type. The menu option is only there when the Fish for.. command is sitting in the sims queue (which makes sense). I can't believe I didn't notice this before!

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The odds of a given recipe book appearing on a skilling bookshelf is dependent on what percentage of your neighborhood knows it. The more common the recipe is, the more likely it appears. Books don't appear to retroactively pop, either, so if you enabled this in an established hood, you need to restock your libraries by typing "regeneratebooks".


Excellent, it appears that my 'hoods are not established enough due to my play style. That is fine, I will just manually stock the library with the recipes that I want. Thanks for letting me know!

Now I have a second issue. Supreme Commander with occasionally take a lunch break. As you can see by the attached pic, I have told my sim to Task: Garden on his home lot but it appears he would rather stare at the neighbors (and no, unpausing it doesn't wake him up):

http://img9.imageshack.us/img9/5720/92990784.png

I re-downloaded the most recent Awesomemod, removed the Supercomputer and the awesomeconfig, and still no change to the occasionally lazy commander. I would also like to note that other tasks DO work. For example, he could rummage through garbage just fine.

I have had this problem with the commander with several of the tasks. Sometimes, he won't collect seeds. Sometimes, he won't garden. Very strange.

I recall reading that Imageshack was frowned upon but I am sorry, it is all that I have.

cwurts:
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You must be missing something. In build mode, look at the top left of your screen - there's a little box telling you what exactly the house is worth, both furnished and unfurnished. When you have sims on the lot, everything you build/buy is detracted from the family funds in realtime - just look at their budget to see what they can afford.


I am aware of the little box, but that feature is new to WA - thank goodness they added it.  Still though, you really have to rough it at the beginning, while only a few days later, the sim will be rich enough to be worry free.  To me, the fun of moving a new family in, is styling the house exactly the way you want them to live.  As it is, there is no room for a second bedroom, and you have to choose between a nice fridge and wallpaper.  No matter what, the new family has to start out dirt poor.  Wouldn't it be nice if you could realistically tailor the size of the house to the sim's income, or give them a week or so to get on their feet, rather than force them all to start off in a piddly house.

skelley:
Use freerealestate to put them in any house you want, then familyfunds to adjust how much cash they have on hand.

Anonym:
Quote from: Titano on 2010 January 20, 05:16:23

I'm not sure if he even updates the thing, so you are on your own once they update the game. By the way, you should also get his super computer, which must be around there if you search in that link.


For the record, Twallan updates his mods very conscientiously.  He's not the workaholic that Pescado is, so it took him a couple of days longer to have updates in place for the 1.79 patch.  So at least with past history as a guide, there won't be a problem with updates.

I prefer Awesome Story to Twallan's, but Twallan's SuperComputer is truly super and his Story Progression should be great for those who liked Indie Stone, on which Twallan's is based.  He also has a few other cool mods on his board.

Kitbug:
I searched the site and couldn't find an answer to this. . . so here goes.

Out of amusement, I decided I wanted to have a sim become a pedophile -- by accident, he got caught. Now whenever he tries interactions (romantic) with other adults, they fail, no matter how well he knows them. He even got married (all interactions via the wife -- thinking that if I had her get them into a relationship it would be ago), but she rejects romantic interactions from him. I'm assuming this is supposed to happen, but I wanted to check. And also, I'd think it would be nice if your sim got married that romantic interactions wouldn't always be rejected by their spouse. . . that seems weird.

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