Awesomod discussion/questions/helpful tips thread

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J. M. Pescado:
No, the WA and base game cores are the same, so it will work for both.

J. M. Pescado:
I haven't worked out what triggers these stalker interruptions yet, but rest assured we are focussed on stamping it out with extreme prejudice.

Rolfy:
Quote from: Anonym on 2009 December 31, 22:58:37

Quote from: Rolfy on 2009 December 31, 14:59:27

12. "bodysnatch <sim>": Steals body of sim of compatible age/sex, making your
     currently selected sim appear like that sim, ala SimSurgery. Destroys the
     target sim. Requires testingcheatsenabled. Useful for updating appearance
     of selfsims with better precision than editsim. Will copy weight.


I have a question about the body snatching option in AM.

When you do this, does it also copy traits, name, favorites, and LTWishes ? I don't think it does, but I've never tried it and I want to be sure.

Thanks.


I recently used it, and it definitely doesn't copy name, traits, or skills.  It does, however, copy clothing choices.  I'm not sure about favorites and LTW's.

Its best use is if you want to redo a sim's looks because you think you can do a much better job than you did at making them look as you want (most often, this will be if you want the sim to look like a specific person).


Thank you Anonym, this answers my question. This will save me a lot of trouble, and now I know who to dress!

Zouflain:
Awesomemod does not do a lot of town-balancing.  It doesn't randomly create sims to maintain an arbitrary or stable population level or any of that sort of thing (as indicated in requests thread recently).  I wonder though, does it control the gender of the resulting child from sims it pollinates?  I've had an uncanny shortage of males in town for at least three generations (with the fourth coming of age, according to family tree).  In every generation, there are about 10+ females and around 2 males born.  It's perhaps ironic that in TS2 this was the balance I had, but there it was intentional (I didn't play legacy).  Now it's getting frustrating, and this problem has been oddly persistent throughout the generations.  Actually it's so bad that most of the town is tightly interrelated - mates are that rare despite there being many families.

If awesomemod doesn't gender balance, I wonder if there's a mod that works alongside awesomestory to do so (probably not possible, but I can hope dammit) or some method I might employ to keep the townie genders relatively equal - or at least within sane ranges (3 males to at least 15 females below elder is current count and clearly untenable).

J. M. Pescado:
Quote from: Zouflain on 2010 January 04, 05:52:15

Awesomemod does not do a lot of town-balancing.  It doesn't randomly create sims to maintain an arbitrary or stable population level or any of that sort of thing (as indicated in requests thread recently).  I wonder though, does it control the gender of the resulting child from sims it pollinates?
Nope. Once Awesomestory pollinates, it basically ignores the issue and lets the pregnancy engine take it from there. What you get is determined entirely at random.

Quote from: Zouflain on 2010 January 04, 05:52:15

I've had an uncanny shortage of males in town for at least three generations (with the fourth coming of age, according to family tree).  In every generation, there are about 10+ females and around 2 males born.  It's perhaps ironic that in TS2 this was the balance I had, but there it was intentional (I didn't play legacy).  Now it's getting frustrating, and this problem has been oddly persistent throughout the generations.  Actually it's so bad that most of the town is tightly interrelated - mates are that rare despite there being many families.
Sounds typical. With small numbers, skews can easily occur from random fluctuation. I suggest more apples.

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