Awesomod discussion/questions/helpful tips thread

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MattQuinn:
Quote from: superherofae on 2009 December 28, 12:16:31


For reference, I don't have WA and my game is patched to the most recent version. I installed the framework through the installer on MTS and put AM (version 1.7.9) and its config file in Sims 3/Mods/Packages. My resource.cfg file looks like this;


I can load the game up just fine (as long as the CD is in - I have the DVD version of the game if that matters at all) and the loading screen starts but when it finishes loading, it crashes straight away. Unfortunately it doesn't throw up any kind of error message so I have nothing to show you or tell you except that.

I'm probably retarded and missed something somewhere but I've been trying everything I can think of to make this work and nothing seems to be happening. I really would appreciate someone smarter than me telling me what the hell I did wrong =\


Superherofae

You're using the wrong version of AM.  You need the test version(1.8.0).

snowbawl:
Quote from: Audrey on 2009 December 28, 18:46:14

A little vitreolic Zazazu, aren't we?  Who stood on your corns?   

Another update.  WoohooOnly is another mod which was causing my sims not to interact with each other. 



You really need to learn how to spell.  Or perhaps limit yourself to three-letter words.  In fact, just type "duh" and you will have said everything you normally say without having to strain yourself with words such as "vitriolic".

witch:
Just a couple of points to note regarding Audrey's latest idiotic post.

1) ONE core mod only, ONE! How anyone could have missed that pertinent piece of information is completely beyond me. I couldn't believe it when I read:
Quote from: Audrey on 2009 December 28, 15:27:37

Remember to take out the core mods first.  They are most likely to be the problem as they will conflict with AM which is a huge and absolutely essential, I think, core mod.
Crikey, a core mod concat creates constant correlation crises and crashes. Who would have thought?

2) Do not test your mods in the retarded way suggested by Audrey, see How to: conduct a binary search in the FAQ.

Grimma:
Quote from: Audrey on 2009 December 28, 18:46:14

A little vitreolic Zazazu, aren't we?  Who stood on your corns?   

Another update.  WoohooOnly is another mod which was causing my sims not to interact with each other. 



Listen Audrey, seriously. Stop. Fucking. Posting. It's embarrassing.

Since you don't seem to understand English very deliciously: Hamba, man! Ons wil jou NIE hier hê NIE.

GTFO, and take your fail with you.

Anonym:
Quote from: J. M. Pescado on 2009 December 28, 02:44:10

The catch to making your own traits and moodlets is that, unless you already have your own mod that uses them, they will do ABSOLUTELY NOTHING.


But...if I add a "Swallowed Pride" negative moodlet in the Buffs resource XML and fiddle with the socializing tuning XML to give that moodlet to someone when they apologize (as an example of something I might want to do) that would work if I used proper syntax?  The game would recognize the moodlet and everything?

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