I am looking for help with a few basic things.

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J. M. Pescado:
I really don't know that much about the intrinicacies of meshing. This is really more of a script hacking site. If there's anything to know about script and BHAV hacking, we know it here. For everything else, there's MasterCard.

Claeric:
Guh. I can't believe the trouble I'm having finding answers. I'm baffled that MTS2 is so useless, I'm baffled that there's no tutorials out there for replacing meshes, I don't understand these errors I'm getting and I CAN'T FIND ANYWHERE THAT CAN HELP.

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J. M. Pescado:
Quote from: Claeric on 2009 June 22, 02:08:35

As for the BCONs and BHAVs, I tried looking at the BHAVs to see where it edits motives, but the BHAVs for something like a bed are "INIT" and "MAIN", neither of which have obvious things like "Expression: Comfort", and instead only have 3 strings each. Other objects, like a crib, DO list constants in their BHAVs and I could probably simply add another one and it'd work. This isn't true for beds, though.
One thing to note about beds and other objects is that some objects are "Semiglobalized", meaning they have a SemiGlobal group where all their code tends to reside, occasionally referencing "Local" BCONs to get object-specific tuning.

As for your mesh issues, the only thing I can recommend is trying to tackle one obstacle at a time, rather than changing everything at once and wondering why your game blows up.

Claeric:
I'm not doing anything extensive with the meshes, though. I'm not taking on anything complicated whatsoever, and I'm still getting errors. I don't get it.

devilsrope:
You mentioned you were testing with the instant meal meshes, which made me think of this tutorial. I haven't ever made a food (or any mesh) myself, but the tutorial says that all replacement bits of food must have the same number of polys & verts as whatever it replaces. I can't remember if instant meals have multiple morphs, but the same principle may apply to them anyway. You might want to try replacing something else, to see if you can get your mesh to show up.

Also, when I extracted some objects from Castaway Stories, I had problems with invisible objects. I (much) later found that a SimPE reinstall fixed the issue.

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