The Legacy Challenge for TS3

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Budgie:
Quote from: MasterDinadan on 2009 June 24, 01:10:30

The only thing even remotely micro-managey is the bit about illegally obtained objects.  Just don't make a klepto.

Or if you do, make sure you know what they steal. That rule is only in place to prevent the One Fambly from getting too much money in the early parts of the game.

rohina:
Quote from: MasterDinadan on 2009 June 24, 01:10:30

The only thing even remotely micro-managey is the bit about illegally obtained objects.  Just don't make a klepto.


Oh, right, Pinstar is a god, and it doesn't matter if his challenge became utterly unwieldy and he responded to comments by making spazztacular rules that were so complicated and contradictory people just ended up ignoring him. I was making a comment about the fact that the design of Legacy 2 was a lot better thought out, and this is disappointing.

Budgie:
Quote from: rohina on 2009 June 24, 02:35:59

I was making a comment about the fact that the design of Legacy 2 was a lot better thought out, and this is disappointing.


Then what would you change? You never said specifically what you considered "micromanage-y".

rohina:
It's the list of really specific rules like the "rich" and the "klepto". Those are where it is going to balloon with every single EP, you can tell from the design. At the moment, it is minor annoyance, but unless the framework is right at the start, it's a recipe for the same kind of disaster there was with Apocalypse.

Also, I have to say, given the way TS3 enforces legacy-style play, how necessary is it to articulate these nit picky rules?

Pinstar:
Quote from: rohina on 2009 June 24, 03:22:03

It's the list of really specific rules like the "rich" and the "klepto". Those are where it is going to balloon with every single EP, you can tell from the design. At the moment, it is minor annoyance, but unless the framework is right at the start, it's a recipe for the same kind of disaster there was with Apocalypse.

Also, I have to say, given the way TS3 enforces legacy-style play, how necessary is it to articulate these nit picky rules?


I've learned my lesson when it comes to EPs bogging down my challenge. I can promise you that as the EPs come out, the Legacy Challenge will not evolve into some rules-laden monstrosity. Depending on the nature of the EPs, there will most likely be very few changes, if any, to the base challenge as we see it now. That being said, the Legacy Challenge is still evolving and any changes will be made with the maintenance of simplicity and flow in mind.

The Apocalypse Challenge, on the other hand, I make no apologies for. While the Legacy Challenge, at its heart, is supposed to be simple, easy to follow and score, the Apocalypse Challenge is supposed to be monstrously complex. The layers upon layers of specific, nit pickey rules in that challenge are needed to maintain its higher difficulty level (compared to the Legacy Challenge).

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