The Legacy Challenge for TS3
Zazazu:
Quote from: dragoaskani on 2009 June 22, 20:32:50
Nice Zazazu, what professions are they runnign with right now in your 1st generation?
Founder Adele Windsor is in Science, level 5. Mate Raphael Windsor is in Criminal, Evil Track, level 7. House worth is $47,701 and they have three girls: Nellie (child), Penny (twin toddler) and Julia (twin toddler). Raphael wanted more for awhile, but with two abandoned daughters and three in the house, I figure he has enough spawn.
The house structure is basically done excepting a few cosmetics, but only the living room is decorated. Everything else is function only. I typically end up with less than $100 in the bank each day as I work on it. They still don't have basics like a bookcase, a stove, or a dining table.
MasterDinadan:
Quote from: Zazazu on 2009 June 22, 13:54:42
Quote from: MasterDinadan on 2009 June 22, 08:09:20
Having to random a trait without any rerolls is lame. Do badly and you end up with a random bad trait. Do well and you end up with a random good trait. Do great and you end up with... a random trait, good or bad... If nothing else, we should at least get to random until something "good" comes up (just make a list of what qualifies as "good") or give us one or two chances to reroll. I do LIKE random, but it doesn't make sense that you should be punished for doing great instead of merely doing well.
That's kind of the point. In TS2 Legacy, you had to roll for aspiration and personality was always randomized by the game. You get what you get and you deal with it. Otherwise, you end up with a bunch of super-similar sims over 10 generations.
I get that. It's not the randomness that bothers me, it's the fact that doing "great" is actually worse than doing "okay" simply because of the way it picks.
If you do badly, the game picks a random bad trait for you.
If you do well, the game picks a random good trait for you.
If you do great, the game lets you pick a trait. If you random it, you are just as likely to end up with a bad trait as a good one.
Do you see the problem here? You are more likely to end up with a good trait by merely doing well as opposed to doing great. I think it is stupid for being punished for doing well. This would actually make sense if the scoring rules gave us some additional incentive to do great as opposed to simply doing well when raising the kids. Sure, you may fulfill some honor roll wishes and such along the way, but it's probably better to just avoid the honor roll and let it pick a good trait for you so you don't have to random a trait.
Maybe put in a small bonus for actually being prompted to pick a trait, since that indicates that you were doing well. The score bonus would make up for the fact that being prompted for a trait is more likely to result in a bad trait than simply having the game pick one for you.
dragoaskani:
Quote from: MasterDinadan on 2009 June 23, 01:10:03
Quote from: Zazazu on 2009 June 22, 13:54:42
Quote from: MasterDinadan on 2009 June 22, 08:09:20
Having to random a trait without any rerolls is lame. Do badly and you end up with a random bad trait. Do well and you end up with a random good trait. Do great and you end up with... a random trait, good or bad... If nothing else, we should at least get to random until something "good" comes up (just make a list of what qualifies as "good") or give us one or two chances to reroll. I do LIKE random, but it doesn't make sense that you should be punished for doing great instead of merely doing well.
That's kind of the point. In TS2 Legacy, you had to roll for aspiration and personality was always randomized by the game. You get what you get and you deal with it. Otherwise, you end up with a bunch of super-similar sims over 10 generations.
I get that. It's not the randomness that bothers me, it's the fact that doing "great" is actually worse than doing "okay" simply because of the way it picks.
If you do badly, the game picks a random bad trait for you.
If you do well, the game picks a random good trait for you.
If you do great, the game lets you pick a trait. If you random it, you are just as likely to end up with a bad trait as a good one.
Do you see the problem here? You are more likely to end up with a good trait by merely doing well as opposed to doing great. I think it is stupid for being punished for doing well. This would actually make sense if the scoring rules gave us some additional incentive to do great as opposed to simply doing well when raising the kids. Sure, you may fulfill some honor roll wishes and such along the way, but it's probably better to just avoid the honor roll and let it pick a good trait for you so you don't have to random a trait.
Maybe put in a small bonus for actually being prompted to pick a trait, since that indicates that you were doing well. The score bonus would make up for the fact that being prompted for a trait is more likely to result in a bad trait than simply having the game pick one for you.
I think you are missing the point of it just being a fun way to play the game, while giving the sandbox a bit of direction and goals...besides random kids means a more interesting experience then if you created your "wonder children" which isn't that more realistic in a way anyways? Afterall real parents have no say on the mentaility of their children. All they can do is influence them to the best of their ability and instill right, wrong, etc into their minds. Eventually letting them go out to the world, and hoping they do well, and don't become the next serial killer, drug dealer, etc etc.
Chocolate Milk:
Quote from: dragoaskani on 2009 June 23, 01:35:33
I think you are missing the point of it just being a fun way to play the game, while giving the sandbox a bit of direction and goals...besides random kids means a more interesting experience then if you created your "wonder children" which isn't that more realistic in a way anyways? Afterall real parents have no say on the mentaility of their children. All they can do is influence them to the best of their ability and instill right, wrong, etc into their minds. Eventually letting them go out to the world, and hoping they do well, and don't become the next serial killer, drug dealer, etc etc.
I'm not quite sure how what you say is really relevant, and I agree with MasterDinadan.
If the legacy challenge is supposed to be a "challenge", people shouldn't be given a greater reward for performing less well. Simple as that.
Zazazu:
I'm not so sure that the game is making a qualitative choice on traits. The first kid I spawned in this family had both traits chosen for her, because the mom is a grump and of course there was never money for a spa visit. She got Friendly and Absent-Minded. Friendly isn't bad by any stretch. In the past, I had a baby with one randomized trait. The trait was Genius. And yes, the dialog was not the "great" one.
There are good points to most of the bad traits. Loners don't drain social and get buffs all the time from being alone, which especially helps when skilling. Insane sims can Talk to Self for fun & social, for which they even roll an easy want. Mean-spirited sims are easily kept happy if you just make them one enemy to treat as a punching bag. Grumpy is the only trait I have nothing good to say about.
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