The Legacy Challenge for TS3

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Zazazu:
Using "destroyallhumans" makes it harder and is therefore fantastic. It was almost a week before another family moved into my neighborhood. It was nearly two more weeks before another one moved in (and now I seem to have a flood, of course). I was basically stuck marrying the very first guy who moved in, not realizing until he was already married in that the two other sims were his daughters. I'd just separated a family-oriented sim from his two teenage daughters in order to enjoy some lawn living with an insane woman.

Quote from: MasterDinadan on 2009 June 22, 08:09:20

Hmm, I didn't know you were forced to take a LTW upon aging to YA, because I always took one as child or teen when it randomly rolled.  So one post suggested that you just end up with one, and one post suggests you get to choose from a list?  Which one is it?  Or is it based on your performance?
I'm just a dumbass, going off of something someone had posted in the past.


Quote from: MasterDinadan on 2009 June 22, 08:09:20

Having to random a trait without any rerolls is lame. Do badly and you end up with a random bad trait.  Do well and you end up with a random good trait.  Do great and you end up with... a random trait, good or bad...  If nothing else, we should at least get to random until something "good" comes up (just make a list of what qualifies as "good") or give us one or two chances to reroll.  I do LIKE random, but it doesn't make sense that you should be punished for doing great instead of merely doing well.
That's kind of the point. In TS2 Legacy, you had to roll for aspiration and personality was always randomized by the game. You get what you get and you deal with it. Otherwise, you end up with a bunch of super-similar sims over 10 generations.

infamy:
Quote from: Zazazu on 2009 June 22, 13:54:42


Quote from: MasterDinadan on 2009 June 22, 08:09:20

Having to random a trait without any rerolls is lame. Do badly and you end up with a random bad trait.  Do well and you end up with a random good trait.  Do great and you end up with... a random trait, good or bad...  If nothing else, we should at least get to random until something "good" comes up (just make a list of what qualifies as "good") or give us one or two chances to reroll.  I do LIKE random, but it doesn't make sense that you should be punished for doing great instead of merely doing well.
That's kind of the point. In TS2 Legacy, you had to roll for aspiration and personality was always randomized by the game. You get what you get and you deal with it. Otherwise, you end up with a bunch of super-similar sims over 10 generations.


Indeed.  And the legacy challenge is already far more fun in Sims 3 than it was in 2. The random button for the traits is one of those "small, clever" things that you don't really notice.  But it shows that the developers were paying attention to how we played with their game and to the games that we made up for ourselves. They saw that people were using outside-the-game tools to bring random chance to it, and they gave us a button. A button that I use even for my non-legacy Sims, though with them I will "reclick" if I truly don't like what I was fed.

Zazazu - it sounds like our legacies have started out alike, right down to the pre-game genocide.  I went the Klepto/Outdoorsy/Mooch route and it's fantastic.  She doesn't have walls, but she has everything else she needs.  The library is out of computers though - she stole them all before she grabbed a desk.

caitlyn:
Here is something to consider regarding stolen objects.  Since the rules state the you get points for the net worth of the house and not the amount of wealth your family has acquired, then the stolen items that you place around the house are actually contributing to your points.  This seems to be the exact opposite of what you would have if you would sell them, where you would have the cash, but no longer the value to add to the net worth of the house.

infamy:
Quote from: caitlyn on 2009 June 22, 14:41:56

Here is something to consider regarding stolen objects.  Since the rules state the you get points for the net worth of the house and not the amount of wealth your family has acquired, then the stolen items that you place around the house are actually contributing to your points.  This seems to be the exact opposite of what you would have if you would sell them, where you would have the cash, but no longer the value to add to the net worth of the house.


Sell them for cash, buy objects with cash... increase value of the house. I think even if you stole everything that wasn't nailed down, at the end of ten generations you will have so much legitimate money that the stolen items will be a small fraction of the total value of your house as compared to purchased items.  However, I can't be sure of that, and I have a non-legacy theif who has come home four times now with a 12K statue in her back pocket, so it's hard to say.  

I know where the developer was going with the rule - it's for the first generation, to make them start slow.  Riverview has a few accessible cars in driveways.  If you started with a klepto Sim, you could be at well over 50K in cash at the end of your first day.

caitlyn:
Quote from: infamy on 2009 June 22, 14:50:25

Sell them for cash, buy objects with cash... increase value of the house. I think even if you stole everything that wasn't nailed down, at the end of ten generations you will have so much legitimate money that the stolen items will be a small fraction of the total value of your house as compared to purchased items.

I agree.  I started playing a "Legacy" before the official rules came out and am on my sixth generation.  I believe my house is worth right around $100k, but they have $1.5 million in the bank.  This is from jobs, opportunities and selling fruits/veggies/fish.  I have not played a klepto Sim or a thief.  Now, if I were counting points, I COULD wait till the end and buy all kinds of expensive stuff to decorate the house with when I got to the last generation, to up the value of the property.  Personally, I don't like to clutter up my house with useless stuff, and keep the same basic necessities through the entire challenge.

As with all things, those who want to find rules to exploit will do so.  Those who want a genuine challenge will play that way.

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