The Legacy Challenge for TS3
anyeone:
Quote from: Zouflain on 2009 June 27, 04:26:10
I always saw the legacy challenge threads and was interested, but it felt a little limited within the bounds of TS2, if only in that the townies were fairly static and CAS sims were banned. With TS3, I've been interested, but I've yet to actually devote any time to it because of the lingering ban on CAS, to be honest. EA sims are Fuglier than all belief, and the gene pool is far too polluted with monstrous characteristics for me to get all that attached to a single family of them. Is there any way to work around the fugly problem?
I understand the rule about CAS banning - in this way, you cannot create say, neat/natural cook sims to have a free servant for the family at every generation - but what about CAS Sims with randomized traits/wants? Really, only the appearance matters to me. Someone about halfway through the thread asked if "editsim" was a legitimate work around, but I didn't see any replies to it. What about using the two "replaced" neighborhoods available on MATY that have the EA fuglies replaced? It's possible that I'm missing the point of the ban entirely, but I'm sure there must be some middle ground.
This is actually what made the Sims 2 Legacy so much fun for me. The pairing of my Legacy sim and her townie mate produced hideous offspring, and my personal challenge was to see how many generations it would take to beautify them!
It is kind of disappointing how identical children tend to be to their parents in Sims 3. I have a pair of CAS in my main (non-Legacy obviously) neighborhood that had 6 kids and the boys all have nearly identical faces.
(Second topic to avoid double post)
Re jaccirocker's "must be married" rule - it makes more sense to me thematically to say that you may only pick an "illegitimate" heir if no legitimate heir exists. For legal reasons the illegitimate heir cannot inherit over a legitimate one, but if no child of marriage exists then the illegitimate child can be heir.
Nikki:
Quote from: anyeone on 2009 July 02, 18:03:26
Quote from: Zouflain on 2009 June 27, 04:26:10
I always saw the legacy challenge threads and was interested, but it felt a little limited within the bounds of TS2, if only in that the townies were fairly static and CAS sims were banned. With TS3, I've been interested, but I've yet to actually devote any time to it because of the lingering ban on CAS, to be honest. EA sims are Fuglier than all belief, and the gene pool is far too polluted with monstrous characteristics for me to get all that attached to a single family of them. Is there any way to work around the fugly problem?
I understand the rule about CAS banning - in this way, you cannot create say, neat/natural cook sims to have a free servant for the family at every generation - but what about CAS Sims with randomized traits/wants? Really, only the appearance matters to me. Someone about halfway through the thread asked if "editsim" was a legitimate work around, but I didn't see any replies to it. What about using the two "replaced" neighborhoods available on MATY that have the EA fuglies replaced? It's possible that I'm missing the point of the ban entirely, but I'm sure there must be some middle ground.
This is actually what made the Sims 2 Legacy so much fun for me. The pairing of my Legacy sim and her townie mate produced hideous offspring, and my personal challenge was to see how many generations it would take to beautify them!
It is kind of disappointing how identical children tend to be to their parents in Sims 3. I have a pair of CAS in my main (non-Legacy obviously) neighborhood that had 6 kids and the boys all have nearly identical faces.
I agree about the ugly offspring. My legacy sim married a NPC social worker and come of the children inherited his horrific seemingly broken nose. I ruled them all out as heir.
I would like to know how you got identical looking children because none of my sim offspring look identical, not even twins or triplets. They have similar features obviously coming from the same parents but none of them look anywhere near identical.
anyeone:
I didn't do anything special, I just have two CAS sims that reproduced a lot. The first 2 children were spawned inside CAS and the other 4 in game. They aren't perfectly identical but very, very similar. When I change their hairstyle and/or color they look a little more distinguishable.
Ironically enough the two that look least alike are the twins. Twin #1 was the only one who didn't get the parents' hair color (black). He's a redhead.
jaccirocker:
Quote from: anyeone on 2009 July 02, 18:03:26
(Second topic to avoid double post)
Re jaccirocker's "must be married" rule - it makes more sense to me thematically to say that you may only pick an "illegitimate" heir if no legitimate heir exists. For legal reasons the illegitimate heir cannot inherit over a legitimate one, but if no child of marriage exists then the illegitimate child can be heir.
Hmmm that does make sense. However, would people take the easy way out? If that rule is to be adapted in the amended legacy I would do it something like the create a sim rule. It can be done but only every other generation or so. What do you think?
I'm purposefully trying to make it very challenging so that I won't lose interst in the game.
Part of the challenge for me was to find a mate, woo them, etc all while I'm trying to learn skills and maintain my career.
Regina:
All of my Sims will be married before they start producing offspring, but that's my choice. Why should it be enforced on all players? One thing I always loved about Legacy Challenges is that even though there are rules to follow, there is much freedom in how each player accomplishes their goals. This makes it way more interesting for all players involved. If people like to torture themselves with single parent families, they can do it. In the end, that play style will actually penalize them, but it's their choice to play that way. This is, after all, a Legacy Challenge, not a "Keep the Throne" challenge.
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