The Legacy Challenge for TS3
Zazazu:
Quote from: Regina on 2009 July 02, 08:43:25
And that brings to mind another thought. Why on earth aren't points awarded for the marriage of NPCs in this challenge? They aren't always easy to find and they usually have only half of a personality, as in they might have four or five traits but more times than not they only have one or two. Talk about a handicap.
Points for marrying NPCs were taken away from the TS2 Legacy Challenge a few EP ago. NPCs are ridiculously easy to find. My SV has 62 NPCs to my 100+ townies. I see them walking around all the time, plus you can still get them by calling for services. Babysitters and Newspaper Delivers are met a lot of times by my schoolkids.
Quote from: Regina on 2009 July 02, 08:43:25
Sooo, BACK to my original question: what is everyone doing to assure there is a ready population of marriagables available? Creating families? Leaving the "feature" available for any and all Sims to pull larva from their sofas? I use awesomemod and have Story Progression on, but I don't have parthogenesis enabled because it's so annoying, and I really, really don't want to have to be creating a bunch of families every generation just to make sure my heir has a spouse.
Story Progression should start creating new families once the elder population gets higher. It's not ideal...odds on romancing and spawning on townies needs to be raised. Either way, you're only marrying off one sim per generation. You shouldn't have any problem finding a mate.
Regina:
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Points for marrying NPCs were taken away from the TS2 Legacy Challenge a few EP ago. NPCs are ridiculously easy to find.
In TS2, yes, the NPCs got ridiculously easy to snag with each expansion. I've found in TS3 while they are easy to find, the service worker types aren't easy for building relationships because trying to build relationship via the phone is a huge pain in the rear. Even if a Sim meets them on a community lot and strikes up a conversation, it won't be long before the NPC takes off because they have some motive that needs attention, and after that building the relationship pretty much relies on phone calls until they can be invited over. It's much, much easier to develop a relationship with a Sim that lives in a house, because if all else fails, your Sim can go visit them. There's always the chance I am doing something really wrong that is making it harder than it really is. It wouldn't be the first time.
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Story Progression should start creating new families once the elder population gets higher. It's not ideal...odds on romancing and spawning on townies needs to be raised. Either way, you're only marrying off one sim per generation. You shouldn't have any problem finding a mate.
Okay, thanks! A few of the older Sims in that town have already passed on and once in a while I go into Edit Town mode and just click the buttons on their houses to see physical changes in those households. So far I haven't noticed any discrepancies in aging but that's probably because it's so early. (Come to think of it, that would explain something I heard of happening in one person's game, completely unrelated to Legacy Challenge but seemingly relevant, where they had switched to play another family, then went back to their original to find that several of the kids' ages were completely off, as in older siblings were now younger, and vice versa).
I think I am going to start over. I have made so many mistakes and one very bad mistake I made was not thinking things through far enough. I started out with a male Sim, which was my preferred method for TS2 since if my founder didn't find a mate right away it didn't matter because he could still produce children in his elderhood (although it never took that long to find one). Starting with a male for TS3 makes absolutely no sense at all because you have no idea how old the woman might be that he ends up with. LOL My current founder married the one that made the most sense for his lifestyle and lack of house, which was Claire Ursine. They had several traits in common, one of them being Loves the Outdoors. What I didn't realize was that poor Claire only had 13 days from the time she moved in to becoming an elder. I seriously thought about just keeping her around as a housemate and money earner (I decided not to develop the romantic relationship until she had already moved in), but it seemed to me none of the other potentials were made of the right stuff for the founding generation. They had to hustle to get their family started and with maternity leave she never got to go back to work until the day before she turned into an elder. It added a fun aspect to the story, though, that she came with her own little bundle of joy from a former relationship. LOL
On the idea of starting fresh, would you all recommend starting in a clean neighborhood where the Sims have been gassed, or start out with the default families in place? A while back I was having a problem with awesomemod where new families would be reported to move into town but never take up residency. I'll probably be upgrading to the latest version of awesomemod today.
jaccirocker:
How did you get her to move in without marriage? I haven't been able to get that social to come up, and frankly I'd just figured that they left it out of TS3. Is there a level of relationship the two must have, and is it romantic or platonic?
Regina:
It was under friendly interactions after they reached friend level. Darius had a wish to become friends with Claire, and I wanted him to be able to fulfill that wish, so I held off on romantic interactions. I had another Sim roll that wish as well only to find that they will go straight from acquaintances to romantic interests and completely skip the friend thing, not fulfilling the wish so this time I just worked on the friendship.
I also have run into problems getting Sims to move in otherwise. If two Sims have a romantic interest in each other I've not been able to find a move-in option, which seems completely ridiculous. The only way I was able to get a romantic interest to move in has been through marriage.
snowbawl:
Just forgo the romantic interactions for a bit and concentrate on the friendly ones. Move In will eventually pop up after several exchanges. At least, this has always worked for me. Doesn't make much sense, but there you have it.
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