The Legacy Challenge for TS3

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Zazazu:
My founder, Adele Windsor:


Is just slightly crazy:


Insane-Grumpy-Klepto-Hopeless Romantic-Loves Outdoors
I'd say that Loves Outdoors and Klepto are great starting traits. As a Grumpy sim, the buff from Loves Outdoors doesn't do much because she'll report as pissed off for no good reason, but with a regular sim it's a great mood boost considering that they won't have a traditional house for awhile. Klepto is ultra-powerful, even without the ability to sell items. She has three street lights, a park bench, a lounge chair, two exercise machines, and an overhead light just from lifting on community lots.

The Sunset Valley locale is very convenient as there is a park with fishing and harvestables right across the street. If I was trying harder, allowing her to collect, or didn't have to deal with her Grumpy trait making promotions hell, she'd be raking it in.

McNum:
The Black Market restriction is going to be a pain to keep track of after a few generations. If a founder generation steals some small item, it has to stay on the lot for all 10 generations? I mean at that point, it will have lost so much value that selling it is pocket change, anyway. Could we get a time restriction on it? Like after the thief dies and the object is inherited, it is no longer considered stolen. If only to make bookkeeping a little easier.

Also, no ghost collecting this time around? I guess with only five colors it becomes too easy.

I think I'll give it a try, though. I'll just put stolen goods in the Family Inventory or something. I don't want to fail just because generation 7 sold a generation 2 stolen fishbowl.

Is there anywhere common to post legacy progress, or do we just use this thread?

Mootilda:
Quote from: Zazazu on 2009 June 21, 18:13:12

Quote from: Pinstar on 2009 June 21, 14:15:43

Moving Sims in:
<truncated>
Sims that are identified by your sim as "Rich'
This is going to restrict you to NPCs after a few generations. At gen 4 of my current neighborhood, absolutely every family in my game is considered rich.


The way that it's worded, you just need to avoid having your sim find out whether they are rich.  Since you know, you can make reasonable choices without your sim finding out.

Roflganger:
Quote from: Mootilda on 2009 June 21, 21:47:52

The way that it's worded, you just need to avoid having your sim find out whether they are rich.  Since you know, you can make reasonable choices without your sim finding out.


A Sim's wealth is usually one of the first things my Sims learn about others.  I don't know of any way to stop them from finding out - it's not like "Ask about career" or "Ask if Single".

Xyo:
I almost wonder if Riverside is overpowered compared to Sunset Valley in regards to the support it has agriculturally. What with the fisheries and the community gardens.  Not to mention the huge farmer field where you can find tons of seeds.

I created an Outdoor Loving, Green Thumb, Family Oriented, Frugal, Angler going for the Matriarchal scenario and also adding a personal style requirement that the names have to all be simlish in nature.

It's amusing to see her bathing amongst apple groves and sleeping under the stars.    :D

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