The Legacy Challenge for TS3
jaccirocker:
Quote from: mindtempest on 2009 June 28, 14:39:04
Quote from: jaccirocker on 2009 June 27, 07:21:26
You must start in a fresh unplayed file and with a brand new Sim. All random traits must be chosen from the start of legacy /w the exception of 2nd generation onward may carry one 1 of the founder's traits as a family trait. You may choose to deleteallhumans if you like.
IMPORTANT.
As a mass money tree farmer in a non-legacy game, this is certainly broken. While I have yet to start a Legacy game, not mandating a fresh game means a previous money tree garden in the neighbour's house can be raped for money instantly. An array of 100 perfect money trees can be harvested in less than a day and net approximately 100K. Money tree's money output completely dominates whatever gardening normal plants can generate (barring perfect deathfish-duplicating omni plants).
Money Legacy points capped at 20 total (2 million in net worth)
That's why I specified a fresh unplayed file. Meaning a brand new file that has never been played at all, not just a new household in a "played" nhood.
Budgie:
Quote from: Zouflain on 2009 June 27, 04:26:10
EA sims are Fuglier than all belief, and the gene pool is far too polluted with monstrous characteristics for me to get all that attached to a single family of them. Is there any way to work around the fugly problem?
I understand the rule about CAS banning - in this way, you cannot create say, neat/natural cook sims to have a free servant for the family at every generation - but what about CAS Sims with randomized traits/wants? Really, only the appearance matters to me. Someone about halfway through the thread asked if "editsim" was a legitimate work around, but I didn't see any replies to it. What about using the two "replaced" neighborhoods available on MATY that have the EA fuglies replaced? It's possible that I'm missing the point of the ban entirely, but I'm sure there must be some middle ground.
If you have Awesomemod, you can use the commands dresser <sim> and mirror <sim> on anyone in your neighboorhood. I used editsim on the worst of the fuglies, but I didn't look at the panel with the traits/LTWs just because doing that felt like cheating to me.
wendylady:
I would say making it so they have to marry is unfair to the sim's with commitment issues.
I had a sims try For baby with her lover , Was hoping to move him in with her yet do it her commitment issues, I could not get them to move in or other wise. Then the day when she had the baby he grew old, and died 3 days later. I will not give up my Heir Just because his mom is not married.
As for marrying a rich sim's , maybe it can be made that by gen 2 when you have over 150,000+ in wealth your self, you can then marry any listed as rich.
Also if you not lazy you can for each gen edit the xml so that rich sims are listed who have more wealth then you. I do believe i saw somewhere around the forums a way to change what counted as a rich sim.
As for the life span , I have played both parts and noted that skills/job raise slower in the longer ones then it does in 90d. My Epic sims took just as long to master something life time wise as my 90 day , yet it did not seem like such a short rush or time to do it. IF others would test this also and let me know what you think on it , I would be thankful.
caterpillar:
The thing is it doesn't make a difference if you marry a rich Sim, they don't bring in any more money than non-rich Sims. It would only matter if you were going to move into the rich Sim's house, which is already against Legacy rules.
jaccirocker:
Quote from: wendylady on 2009 July 01, 14:23:43
I would say making it so they have to marry is unfair to the sim's with commitment issues.
I had a sims try For baby with her lover , Was hoping to move him in with her yet do it her commitment issues, I could not get them to move in or other wise. Then the day when she had the baby he grew old, and died 3 days later. I will not give up my Heir Just because his mom is not married.
As for marrying a rich sim's , maybe it can be made that by gen 2 when you have over 150,000+ in wealth your self, you can then marry any listed as rich.
Also if you not lazy you can for each gen edit the xml so that rich sims are listed who have more wealth then you. I do believe i saw somewhere around the forums a way to change what counted as a rich sim.
As for the life span , I have played both parts and noted that skills/job raise slower in the longer ones then it does in 90d. My Epic sims took just as long to master something life time wise as my 90 day , yet it did not seem like such a short rush or time to do it. IF others would test this also and let me know what you think on it , I would be thankful.
Wendylady you don't have to play my rules or really any else's rules. My version certainly is quite a twist on the original rules. Feel free to disregard them.
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