The Legacy Challenge for TS3
gethane:
I think the best part about the Legacy Challenge is everyone can play the flavor they want. No one really needs to lobby Pinstar to change the rules, just play it how you think makes sense! It's not like there's a camera in your house keeping track. I have no intention of keeping score or painting portraits. It doesn't interest me, but the idea and skeletal framework of the Legacy challenge does appeal to me. It's your game, play it how you want :).
caterpillar:
I'm not really lobbying Pinstar to change the rules, if I do get around to playing a legacy type game, I'll do it how I want. I just think he should be aware that marrying 'rich' Sims doesn't bring a bunch of money into the household, and his rule about not marrying rich Sims is pointless. Maybe he should play the game a bit more and get a feel for it before making up rules for his challenge.
MasterDinadan:
Quote from: gethane on 2009 June 27, 15:24:23
It's your game, play it how you want :).
Dammit, I wish you had told me that before I had 6 kids so I could paint portraits of all of them!
Although seriously, if I am just going to play the game how I want, it's not much of a challenge. I like to have a goal of some sort, and keeping score gives me a goal. The problem is that the score-keeping scheme that Pinstar has devised encourages ridiculous things like having a ton of children just so you can paint portraits of them. Portraits are stupid!
I guess I could make my own scoring criteria, but then it wouldn't be Legacy Challenge. If I go around telling people what happened to my third generation in Dinadan Challenge, nobody would have any clue what I'm talking about.
I guess the only solution is not to play Legacy. I don't want to feel pressured to have a house full of sims at all times just so that I can get as many points as possible.
jaccirocker:
Quote from: gethane on 2009 June 27, 15:24:23
I think the best part about the Legacy Challenge is everyone can play the flavor they want. No one really needs to lobby Pinstar to change the rules, just play it how you think makes sense! It's not like there's a camera in your house keeping track. I have no intention of keeping score or painting portraits. It doesn't interest me, but the idea and skeletal framework of the Legacy challenge does appeal to me. It's your game, play it how you want :).
This was the point I was trying to get accross. Some of what the original challenge held didn't interest me but a lot did. I thought some might enjoy my bastardization.
@ Rohina, I am not trying to take credit for somone else's work which "plagarizes" implies. I do believe that I clearly stated that it was an amendment which means add(s) to. Also why the quotes around and deliberate misspelling of my name. Have I offended you in any way?
@ Aquilegia. They don't have to marry the donor they must however marry their life partner.
Again I just really wanted to just offer up my idea as an alternative way to play.This makes it more challenging for me
mindtempest:
Quote from: jaccirocker on 2009 June 27, 07:21:26
You must start in a fresh unplayed file and with a brand new Sim. All random traits must be chosen from the start of legacy /w the exception of 2nd generation onward may carry one 1 of the founder's traits as a family trait. You may choose to deleteallhumans if you like.
IMPORTANT.
As a mass money tree farmer in a non-legacy game, this is certainly broken. While I have yet to start a Legacy game, not mandating a fresh game means a previous money tree garden in the neighbour's house can be raped for money instantly. An array of 100 perfect money trees can be harvested in less than a day and net approximately 100K. Money tree's money output completely dominates whatever gardening normal plants can generate (barring perfect deathfish-duplicating omni plants).
Quote from: Pinstar on 2009 June 26, 23:43:47
"Your founder, and only your founder, cannot marry a rich sim. All future generations may marry any sim, rich or otherwise.
Money Legacy points capped at 20 total (2 million in net worth)
+1. This is very important as aforementioned money exploits can result in massive ballooning of money. As the ingame description for money tree states, inflation really occurs, and quickly for that. Capping it solves it pretty much. Over 10 generations it is possible to (with obtaining of more unknown special seeds daily) to get arrays of money trees relatively easily.
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