The Legacy Challenge for TS3
caitlyn:
Quote from: Pinstar on 2009 June 25, 02:37:56
In all seriousness, your points are well made. I've already revised the money legacy points to include house values AND cash on hand, and I'm currently playtesting a kelpto sim with the intent on abusing the trait just to see if it is as broken as it seems. There is a good chance that at least the klepto rule won't make it, especially as people discover more and more ways to churn money quickly.
Have you looked at the "rich sim" part as well? I have yet to move in a "rich" sim that actually brought very much more than a poor sim...if they were game spawned.
Thanks for the revision on the house/money. I was building a monstrosity of a house to make sure I spent every cent that I made. Why have a gazillion simolians in the bank if it doesn't count? :D
ciane:
Would eating apples to get a boy be considered a cheat?
Budgie:
Quote from: ciane on 2009 June 25, 14:20:55
Would eating apples to get a boy be considered a cheat?
I wouldn't think so, seeing as it's included in the vanilla game.
GayJohnScarritt:
Quote from: Pinstar on 2009 June 22, 00:27:05
Regarding aging up sims early, you must wait for the "Birthday Message" the game gives you before you use the cake...
Just one more quick clarification. Which "Birthday Message" must I wait for? The one I get a couple days before, that say's it's almost their birthday, so start thinking about getting a cake (it's not like I have to call up a bakery, to pre-order a silly cake). Or the one on their actual Birthday, when they have 0 days left of their current life stage?
I absolutely hate the way EAxis did TS3's Larvae/Sprog stages. With TS2, having them at those ages was a joy. And with 7 days as a Sprog (toddler), it just drags on and on. With the 2-day pre-Birthday message, we're at least cutting it down to 5 days. I still wait till the day-of for the Larvae's (no pre-message). (I'd kiss the ground they walked on, if someone ever manages to bring the toddler-blanket forward) :)
Edit"
Quote from: Pinstar on 2009 June 21, 14:15:43
Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim's picture).
This confused me for a bit, for when my Founder's Spouse got to skill 5, she still couldn't paint a portrait (which actually comes at skill 7). It finally hit me that you actually mean a 'painting' showing an eligible family member, not an actual 'portrait' (I was dreading having to waste the time of this generation's kids, getting to skill 7 in order to do one of the starting spouse, now I won't have to).. Since a still life could be of anything, I could have several eligible family members in the same 'still life', would I still get 1 point for each eligible person in that painting?
Zazazu:
Quote from: Pinstar on 2009 June 25, 03:53:28
And yes Zazazu, I agree the portraits are not the snapshots of the TS2 days. Could someone mod in a 'not suck' option for the 'stylized still life'?
Okay, I've been delving into the code this morning after a search last night for anyone doing work on this gave me nothing. Adding an option on for a "Clear" style, or something of the sort is a VBT. If an option-adding mod is done on an object, it can't be removed without ruining the game code.
If anyone else wants to look at this and try fixing it, go for it. So far, I've been stabbing around but can't seem to get rid of the wavyness.
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