I would like a Smoking Mod - Can it be done?
Niomi:
It would like to see a larger system of long term health complete with benefits that come with fitness and drawbacks to fatness beyond lack of skill. Sims could have a deeper fear of death this way. Perhaps complete with conflicting wishes to "eat apple pancakes" and "loose x pounds". Smoking, drinking, allergies (could add a trait with negative moodlet during certain seasons if the expansion comes out for TS3) alcohol, injury, disease and drug use could all be part.
WatersMoon:
Quote from: jonas on 2009 June 22, 04:28:58
What are you? Some kind of human idea well? You're really good at this.
Nope, I just pay attention when I play the game, and saw a lot of the Mods this from the Sims 2. I just stated exactly how I would do this, were I at all capable currently of modding for the Sims 3. Which I am not. *laughs* I would near a really easy tutorial to even start learning how to. So all I have are ideas, and no talent to implement them.
Quote from: jonas on 2009 June 22, 04:28:58
On the topic of the "smoking death"(damn this is sensitive - I'm not saying no to this and I'm perfectly fine if it's decided otherwise{like I have any real say}, but I'm just putting this opinion out there so please don't freak the hell out with personal stories and threats of eternal damnation anyone):
I, for one, would rather not use lung cancer in the mod for several reasons:
1. I don't think many people want to see the "C" word in the sims as nearly all of us have been touched by it somehow.
2. Here we go - Not everyone who gets lung cancer smokes and not everyone who smokes gets lung cancer.
3. The disease is kind of a weird one to implement into the mod - If they die suddenly with the simple announcement that it was lung cancer, then fine - that's easy - but also a little lame. And otherwise, how would we portray it?
What I prefer to use is an Emphysema Death, also for a couple reasons:
1. Pretty much all long-term smokers will face it. (and frankly, this scares me more than the cancer)
2. This could easily be portrayed and even almost fun to portray as the sims would eventually start coughing a little bit and over the days/years that cough would increase in length and seriousness as the smoking continues until eventually, and shortly into their elder years, they start coughing into a choking thing as smoke builds up around them and envelops them and they die. *Edit - Plus, this makes this mod a handy way to get rid of all those pesky elder sims. ;D
You are correct. Having any sort of cancer in the game would be way too painful for most players. But emphysema can also be painful for some players, who have lost someone to it. I think having a unique Sim disease that could be acquired from smoking would be a better option.
Quote from: jonas on 2009 June 22, 07:22:12
Also brilliant. Heck, death by smoking is fine by me. Or Simbacco disease. Or just "Smoking Death" or "Choked by Smoke" - anything is preferable to me than the ol' boring and depressing cancer thing.
I like the "Simbacco Disease". It could to start out like a cold, with some coughing. Maybe it could progress to make them feel nauseated, because that is basically what the Sims 3 gives for sickness. They wouldn't be able to get rid of it, and it should start drastically subtracting from their life for all future cigarettes they smoke. They should mainly just die of old age, because their lives would be a bit shorter. But a custom death could probably eventually be made.
Quote from: jolrei on 2009 June 22, 13:19:27
It could simply increase the chance of burning to death. Sims smoking would have some chance of spontaneously bursting into flames.
In this scenario, my sim, coming out of a "work hard" period at work, with a lot of stress and a bad mood, could have a smoke which would relieve his stress. However, he might also die. This would be the chance you take as a player. If you want to kill the sim, you just get him to chainsmoke. This could operate on the same principles as TJ's increased chance of alien abduction mod for TS2. Thus, death would not happen every time a sim smoked, but often enough to be lulzy.
It could also be made a spontaneous action for townies, which would help in population control. On the other hand, if it advertised too highly, one would risk turning one's hood into the 1950s (when EVERYONE smoked).
Maybe there could also be a small chance of catching the Sim on fire every time they smoke (cigarettes or cannabis), which could decrease as Sims used more (and presumably work a lighter or match properly). Perhaps Clumsy and/or Unlucky Sims would have a much higher chance of lighting themselves on fire. And Pyros might be more drawn to smoking, since it involves fire?
Quote from: Simius on 2009 June 22, 17:01:48
Smoking should also add 4 hours to your fatigue meter... So you can't work out as long. (But it shouldn't stack... so smoking 2 cigarettes doesn't make you fatigued all of a sudden).
But cigarettes are actually a stimulant. Would it maybe be possible to decrease the amount of time they can exercise, but add a tiny bit to their Energy meter. I think that would work best, if it were possible. Or maybe a custom moodlet that would prevent them from exercising, sort of like Fatigued by shorter.
Quote from: wendylady on 2009 June 22, 17:14:58
side note from ex smoker :: add less hunger, as a lot of people smoke instead of munchies on food.
I agree completely. Smoking cigarette should decrease hunger by a good amount. And smoking cannabis would need to greatly increase hunger, as it has the opposite effect. I gain some weight after giving up cigarettes, as did my sister, she's the only sibling I have that has quit smoking, both my brothers and both of my parents do.
Simius:
Quote from: WatersMoon on 2009 June 22, 17:46:09
But cigarettes are actually a stimulant. Would it maybe be possible to decrease the amount of time they can exercise, but add a tiny bit to their Energy meter. I think that would work best, if it were possible. Or maybe a custom moodlet that would prevent them from exercising, sort of like Fatigued by shorter.
Fatigue is independent of energy in the sims 3. So we could do both... a slight boost to energy but an increase in fatigue. Maybe whatever moodlet we'd use for "just smoked" would work like the caffeine moodlet in that the being tired moodlets would be suppressed while it is active.
WatersMoon:
Quote from: Simius on 2009 June 22, 19:46:14
Fatigue is independent of energy in the sims 3. So we could do both... a slight boost to energy but an increase in fatigue. Maybe whatever moodlet we'd use for "just smoked" would work like the caffeine moodlet in that the being tired moodlets would be suppressed while it is active.
Wow. Thank you for telling me. I wasn't aware that they were separate (since most of my Sims don't spend a lot of time working out), but that makes things far better and easier.
J. M. Pescado:
If I ever support them into the game, I'm going to refer to them as Death Sticks. Like the caffeine buzz crash, your sim will then get a negative moodlet of "Could use a Death Stick". To prevent the negative moodlet, you must then give your sim another death stick, and thus the cycle of addiction continues.
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