Hidden/missing traits?
tedw:
I was poking around the game files in an attempt to see if I could find out where clothing categories are set for each item and stumbled across graphics for some traits that I haven't heard about or seen before. Apologies if these are widely known:
These are, in alpha order: Boring, Conversationalist, Crybaby, Dreamer, Easily Bored, Gloomy, Good Masseuse, Greedy, Materialistic, Quick Recovery, Rude, Shy, Stubborn, Sweet Talker, Vain, Wanton and Worrywart.
I wondered if perhaps some are linked to careers in the same way "Can Salute" or "Can Apprehend Burglar" may be; for example, Sweet Talker could be linked to the Political career, Good Masseuse to the part-time Spa career or Quick Recovery to the Medical career.
However, the others do not seem to be career rewards or lifetime rewards, so I would guess these are traits that were not included. However, some stubs of them may be present and inactive. Could anyone who knows more about the code, or has looked around it at more, offer any opinions?
Edit: There also appear to be CAS animations for Boring, Crybaby, Dreamer, Gloomy, Materialistic, Rude, Shy, Vain and Worrywart in the files, as well as Paranoid and Stupid [not in the icons above]. Perhaps there's more of these traits left in the game?
nekonoai:
Hey, Pescado, did you enable these in awesome?
Rothchild:
I searched through all the XML in GamplayData.package for a couple of them... Nothing for Wanton, in Idles it mentions the Materialistic trait, in Socializing it mentions the Greedy trait. Haven't found anything interesting yet though.
EDIT: Something slightly interesting in Socializing XML;
Code:
<ActiveTopic>
<Name>Loser Trait</Name>
<Forgettable>0</Forgettable>
<StaticPriority>100</StaticPriority>
<Text>CrybabyTrait</Text>
<AvailableForOtherSim>1</AvailableForOtherSim>
<UsedUpAfterDoneOnce>0</UsedUpAfterDoneOnce>
</ActiveTopic>
Did Crybaby become Loser?
tedw:
It would make sense - others such as Materialistic or Vain may have become Snob. I'd like to try and find a way to view the animation files which seem to still be there for some of them [inside FullBuild0.package].
Alex:
It would make sense if they had merged two of the more useless ones into one marginally less useless trait. This is very interesting, and I'd love to know whether the code for them is still in the game and can be enabled.
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