IMPORTANT DESIGN POLL

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Ryslin:
My opinion is such.
If you need to map something to the scrolly wheel , can you do so with an additional key? shift -scroll perhaps? I do use the mouse for most my navigation (lazy ..why yes!). Providing a means to disable said extra usage of scroll mouse is also fine by me. (yay for the config file)

I am wishing it would not permanently change the navigation method use of the scroll, that said ..sure make contextual scrolling menus.

moondance:
Hell, sometimes I don't even know where my keyboard is.

J. M. Pescado:
Quote from: Mootilda on 2009 June 18, 00:42:35

Sorry to be such a bother, but if you could explain a bit more about what it will be used for, I would be better able to tell you whether it will seriously impact my ability to play.
Well, basically, it is used in the Interaction Tone Selector, which you see in things like how you choose how a sim behaves at work, or what special way you want them to exercise, etc. This list can be scrolled using the scrolly wheel on your mouse. It is not necessary to do this, unless the list becomes so long that it can no longer be entirely contained on a single screen, and I have no idea how large the screen may be. It will probably overload once the number of options passes about 30-ish, which is a very real possibility. This is not a PROBLEM, if you can simply scroll the list with your scrolly wheel control, but since I could not find any keyboard button that performs this functionality, if your list has 30+ active options, you are SOL without it, and will be limited to the topmost actions, the lower actions being inaccessible without using your scrolly wheel. I will try to design it such that the more esoteric options are located towards the end of the list, in case they are rendered inaccessible, and at this point, there aren't that many options anyway, but I like to plan ahead.

So far, the basic consensus I am getting is that pretty much everyone possesses scrolly wheel functionality on the computer, although not everyone actively uses it, except for your case, where you claim to be physically unable to access the functionality. More details as to how bad this is would be helpful in designing the interface. Reaching over with your other hand to manipulate the control should, in theory, serve to operate the menu, and I can try to minimize the need to do this at all, but the game does not appear to include any other keyboard alternatives.

Quote from: Ryslin on 2009 June 18, 01:51:19

If you need to map something to the scrolly wheel , can you do so with an additional key? shift -scroll perhaps? I do use the mouse for most my navigation (lazy ..why yes!). Providing a means to disable said extra usage of scroll mouse is also fine by me. (yay for the config file)
I don't need to "map" anything. The problem is more the opposite, that the existing menu behavior is hardmapped with the scrolly wheel as the only method of accessing it, which brings up the concern of how those who lack this functionality can access it.

Quote from: Ryslin on 2009 June 18, 01:51:19

I am wishing it would not permanently change the navigation method use of the scroll, that said ..sure make contextual scrolling menus.
That's what I'm talking about: The menu is a contextual scroller menu by default. NORMALLY, the menu can never get long enough for this to MATTER, but I am concerned that this is a very real possibility that it CAN, and the length may render options unusable by those who cannot scrollywheel.

Doc Doofus:
Yup.  I don't use a mouse.  I use a Logitech Trackman Wheel, I have for years, and I have replaced it many times with the same device after subjecting it to too much abuse.

Ryslin:
Ok I get it. I can be dense at times. I say go for it.

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