Tipping question
jolrei:
Quote from: sewinglady on 2009 June 16, 20:00:41
Quote
I don't plan to have any townies in my game.
Hate to burst your bubble as I had hoped I could have minimal townies or none as well. It's not possible as far as I can tell to play without townies in this game. The only good thing is that so far none of them are as annoying as good ol' Marsha Bruenig.
...or as UTTERLY fugly as Sandy Bruty.
Marhis:
Quote from: jolrei on 2009 June 16, 20:17:11
...or as UTTERLY fugly as Sandy Bruty.
And thanks god, Carmen Patch was an NPC and not a townie.
pbox:
Quote from: sewinglady on 2009 June 16, 20:00:41
Hate to burst your bubble as I had hoped I could have minimal townies or none as well. It's not possible as far as I can tell to play without townies in this game.
Ouch. I was hoping destroyallhumans/townies/npcs would take care of them? Do they just randomly regenerate after that? Thanks for the warning, in any case ..
Anyhow, as long as townies are tipping townies I wouldn't care -- what would matter to me is whether or not my on sims would lose/gain money through Eaxian wormholes.
nanacake:
The only *townies* in my game are the Bosses/Taxi Driver/Newspaper kid/A few co-workers. It has messed up a few opportunities because the sim it asked to continue a event with did not exist, but for the most part the Job latter works okay without many townies. I think because the bin families can not be deleted they're roaming somewhere in my hood, but I have not come into contact with them. I used the empty sunset valley by crazetex and destroyallhumans before making 10 families. All sims ARE townies now, so if you only want to play with your custom made sims, I'd suggest doing that and then setting story progression off. I haven't tried with awesome mod's TS2 aging, because right now aging in my hood is off until I want them to age.
seelindarun:
Quote from: nanacake on 2009 June 16, 22:19:08
The only *townies* in my game are the Bosses/Taxi Driver/Newspaper kid/A few co-workers. It has messed up a few opportunities because the sim it asked to continue a event with did not exist, but for the most part the Job latter works okay without many townies. I think because the bin families can not be deleted they're roaming somewhere in my hood, but I have not come into contact with them. I used the empty sunset valley by crazetex and destroyallhumans before making 10 families.
Did you bulldoze all the houses as well? The one time I experimented with destroyallhumans, the game filled my empty houses over time. After a few sessions I had a flood of townies, so I killed that 'hood. I wasn't thrilled with the prospect of a completely undecorated 'hood, so I put that experiment back on the shelf.
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