What, in Heaven's name, is up with traits?! Scary Pic included
Nepheris:
Quote
I'd love to know the RGB codes for that lipstick, by the way.
She comes packaged with that lipstick, I just left it on. You can just DL her if you want it and save it as a custom colour.
I think I'm one of the very few people that actually like the new slider system. You can do a lot with it when you figure out which slider does exactly what and how you can make em work together.
NephilimNexus:
I would theorize that TS3 does not actually meld the nmumeric values of facial traits into an average of the two parents. Rather for each characteristic (nose, eyes, mouth, etc) it simply picks one parent at random and does a copy/paste of that value. So what you end up with is a mix & match of the absolute, original values from the parents rather than an actual blend.
Some examples: One parent has a huge schnooz, the other has a small one. The child will not get an average sized schnooz. Instead they will either get a huge one or a small one. If one parent is Asian and the other Irish, you won't get green eyes with an Asian angle. Instead you will either get totally Asian eyes or totally Irish ones. The worst violator of reality is, of course, skin tone. If you have one dark brown parent and one light pink one, you will not get a nicely tanned child like you would in real life. Instead they'll either be dark brown or light pink. One or the other, never a blend.
This seems especially disappointing to me considering that the system makes so much use sliders and numberical range values instead of absolutes when customizing characters for traits. It would seem like doing blending of these traits would be 3rd grade math for the programmers. Instead they opt for the coin-flip method? Highly illogical.
CheritaChen:
Quote from: NephilimNexus on 2009 July 23, 16:13:08
If one parent is Asian and the other Irish, you won't get green eyes with an Asian angle. Instead you will either get totally Asian eyes or totally Irish ones.
You may have just been unlucky up to now with the eye color. My selfSim with medium blue eyes married and had 2 spawn with a very dark-skinned, brown-eyed maid NPC. While I was disappointed that both boys came out with her pale pink skin rather than a nice coffee-like blend, one of them has hazel eyes, and the other brown. So far, both are attractive kids, though I did switch their eyebrows via mirror to improve them.
Of course, maybe there's something in my game that's the aberration. Since Pescado verified that EA couldn't be bothered to make the skin blending work, I may just have been blessed by an oddity when it comes to the eyes, maybe related to the father being originally an NPC. I noticed that the older boy, like his dad, will frequently wake before he gets the fully rested buff, though he does not have the Light Sleeper trait and nothing obvious is causing him to get up.
SolaceDevotio:
Perhaps hazel was an asspull just like what happens with hair. I had a kid with grey eyes whose mother had lilac eyes and father had bright green eyes. He also had brown hair even though mom had blonde and dad had red. Perhaps mom was inappropriate with the mailman when I wasn't looking.
CheritaChen:
So, I finally had a few minutes to play with poor Adele. Remember, my goal wasn't so much to turn her into a supermodel as to make her look realistic, using as few tweaks as possible.
Naturally, she blinked for the front shot. Bitch.
You can see that she's still got that interesting nose, and is basically an average-looking Sim (if you don't count the fugliness of the eyelids when she blinked). After a couple of false starts, all I did was move the cheekbone shape slider to the opposite extreme, then adjusted the eyelid height slider until the whites of her eyes weren't prominent at the bottoms, which I think was the aspect which made her look zombirific to me. I did not end up adjusting anything else, such as eye socket depth or even cheek fullness, because I felt these two tweaks resulted in a normal-enough looking human face.
This was a fun little diversion. Thank you, daydreamer, for being a good sport and letting us play with your unfortunate Sim.
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