Oddly fluctuating money, disappearing cars
phyllis_p:
Quote from: Alex on 2009 June 14, 20:16:41
I didn't think so either, but literally just this minute my sim visted her neighbors at about midday and swiped their bathroom ceiling light. So I guess they can do it autonomously during the day. Hm, I must keep a closer eye on my maids now...
Bleh. I wouldn't mind if they took my bathroom ceiling light. But a car? That exceeds my definition of kleptomania.
J. M. Pescado:
Quote from: phyllis_p on 2009 June 14, 23:04:29
Bleh. I wouldn't mind if they took my bathroom ceiling light. But a car? That exceeds my definition of kleptomania.
I dunno about that. Cars seem an ideal target for theft. There is, however, a caveat: Sims seem unable to pass through garage doors in TS3. Garage doors are not confined to being installed in specific directions like in TS2, so you can use them to seal off entire sections of the house by using them as blast doors. Once you close the blast doors, no one gets in or out of that sector, so you can use them to create areas of no-mans-land, generally containing all the valuables you don't want anyone to touch. Like your car.
Zazazu:
My klepto doesn't seem to have the options to snag anything. I've had kleptos before who could. But then, I only have about 20 occupied households and most of them have only landscaping outside. Deshaun has been spending his mornings rummaging through trashcans while the sims inside are at work and hiding all the loot on the second story rear porch.
phyllis_p:
Quote from: J. M. Pescado on 2009 June 14, 23:18:41
Quote from: phyllis_p on 2009 June 14, 23:04:29
Bleh. I wouldn't mind if they took my bathroom ceiling light. But a car? That exceeds my definition of kleptomania.
I dunno about that. Cars seem an ideal target for theft. There is, however, a caveat: Sims seem unable to pass through garage doors in TS3. Garage doors are not confined to being installed in specific directions like in TS2, so you can use them to seal off entire sections of the house by using them as blast doors. Once you close the blast doors, no one gets in or out of that sector, so you can use them to create areas of no-mans-land, generally containing all the valuables you don't want anyone to touch. Like your car.
Theft and kleptomania are two different things. Kleptomania usually involves small items, often of little value, and is a compulsive and unpremeditated behavior. Theft, on the other hand, is to achieve some sort of material gain, and while it can be impulsive, it is not compulsive.
That aside, your info on garage doors seems to rule out Sim-style kleptomania for at least one of my households. They have an encolsed two-car garage. However, they already had two cars, which means dead grandpa's car should have remained in his son's backpack. Kleptos can't steal out of backpacks, can they? I suppose if he took the car downtown and parked it in a parking space there, someone could have stolen it. *sigh* I suppose I'll have to pay better attention, or quit buying cars.
Nimrod:
When goofing off, killing sims and such without saving, I've noticed that when they pass, the inventory all gets passed down except the car. So I thought that perhaps the ghosts needed their wheels to drive around as do the NPC ghosts (err, whatever they are, the original graveyard ghosts). But no, the car has always just vanished if it is in the dying sim's inventory. Vanishing cars at death have been the norm, in both leaked and Retail versions...
As for the monetary fluctuations, I'm betting that it has something to do with storymode jitters.
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