Hidden Items
Kerryee:
Keep in mind, guys, th book is not infallible. It IS an EA product, via Prima, as far as I'm considered. I've found several typos and inconsistencies, so it wouldn't surprise me to find a good chunk of what I typed from it is wrong. My guess is, since the book and game were released at the same time, they may have made further tweaks to the game during/after the book writer was playing it.
Zazazu:
I think most of us are aware of that. However, I love discovering all the ways that the Prima Guide is wrong. My copy of the TS2 basegame one has corrections throughout.
Quote from: J. M. Pescado on 2009 June 20, 05:55:29
That is probably the single most awesome ability in the game, however: It takes awhile to do, but you can make it so every item in the room grants a useful buff, creating a Room of Ultimate Power.
I'm hating that I already decided to make Trevor's house contain all unbreakables. He reached level 10 of Science sort of by accident. I should have had him experiment on everything. And, unfortunately, that household doesn't have any gnomes, unlike Magnolia's home with 17 of the buggers at last count.
Death-Jester:
Quote from: J. M. Pescado on 2009 June 20, 05:55:29
Quote from: imyourboy on 2009 June 16, 13:06:02
The only thing my level 10 Scientist can do when she "Experiments On" something is make it give a good mood to people who walk by. I have tried it on the fridge and the stupid Gnome that moves around.
That is probably the single most awesome ability in the game, however: It takes awhile to do, but you can make it so every item in the room grants a useful buff, creating a Room of Ultimate Power.
Sorry to do a minor threadjack, but is there a way to stop the damn aura once you get a good experiment? I haven't tried since I got Awesomemod, does that stop it at all?
I remember early on in the game, I had a few items with positive mood boosters on them, and it was driving me crazy!
infamy:
Not a hidden item, but an activity that I noticed today: Children can "fish" in swimming pools. It's a nice continuation of the toddler "play as learning" concept.
Edit: deleted inaccurate info regarding catchability of fish in pools.
vincenthardy:
With items like the Thief fox statue and the Culinary food processor I never received them with promotions, is there some kind of trick to getting them, do you have to go to work as soon as I got a promotion to Level 10 culinary it gave me a prompt and placed the fridge in the family inventory. It didn't for the rest...
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