Hidden Items

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Alex:
Quote from: caterpillar on 2009 June 19, 12:06:05

The children of your military Sims also get the salute option, which is also cute. My Sim's daughters would salute him when he came home from work. :D
His grandchildren also have the salute option. I don't know when/if the salute stops passing down.

"Can Salute" is a hidden trait, and is therefore heriditary. There are a whole bunch of other ones too.

The gnome randomly respawns to a different part of the lot, when you're supposedly not looking.

Lorelei:
Quote from: bloodredtoe on 2009 June 19, 15:16:54

Quote from: imyourboy on 2009 June 16, 13:06:02

I have tried it on the fridge and the stupid Gnome that moves around.


The gnome moves? I only saw it stand up in a funny pose, it never really moved from the spot.


Asked, answered, and discussed to death already in several threads. Try the Search feature.

In short, buyable gnomes do nothing but look tacky. Mysterious Mr. Gnomes can be acquired in various ways, and wander around the lot. This sort of nonsense has already worn thin with me, but I had a whole crew of them teleporting around and pointing at or skulking near things.

Kerryee:
Someone who apparently figured that I need help in playing pixelized people, just because i had one little argument with my computer screen, bough me the Sims 3 Prima Guide.  If anyone ever needs book-solve-able related answers, feel free to PM me.

According to the books, the rewards for each career are as followed:

Business - You can hold meetings at your whim.  These trump normal work hours, and you do get paid for them.

Criminal, Thief - The aforementioned The Fox statue, which boosts environment and gives the thief a positive moodlet when examined.

Criminal, Evil - The Aura of Evil.  Good sims and cops boo you; cowards, losers, and neurotic sims run away from you.

Culinary - Lvl 6, you get a faster food processor, and at lvl 10, you get the Master Chef fridge, which gives you a positive moodlet and better food quality.

Journalism - The Tells News Story social, which can be used several time per sim.

Law Enforcement, Forensic - Lvl 6, a laptop, and lvl 10, a new computer interaction, Run Analysis, which results in lots of money, supposedly.

Law Enforcement, Special Agent - The Tell Impressive Story social and the Raid Warehouse interaction, that if succeeds, results in cash.

Medical - Yep... play golf.  Which is supposed to boost your athletic skill.

Military - When you become an top Gun, you get the Show Jet interaction.  *snicker*  No, really.  Supposedly, you can sneak them on base to show them the jet you fly.  If you succeed, huge romantic booster, and if you fail, you lose work performance.  At lvl 10, this interaction becomes Show Spaceship.

Music, Rock - No work schedule; money is earned solely through playing concerts whenever you want.

Music, Symphonic - The 85g Audio Explosion stereo boosts the fun and athleticism of sims using it beyond the limits of the normal stereos.

Politics - The Aura of Leadership, where other sims stop and wave at you wherever you go.

Professional Sports - You can hold autograph sessions and can do sponsorship deals while at work at least once a week.

Science - You receive occasional rare gems and seeds from work, and at lvl 10, you can Do Science To It! to any seat, bed, electronic, or appliance.  If it works, it can boost the environmental plus, play music, earn a random handiness upgrade, or broadcast random positive moodlets.  If it fails, the object can catch fire, electrocute sims who try to later use it, disappear completely, break, or broadcast random negative moodlets.

Plum:
Quote from: BlueSoup on 2009 June 19, 09:38:44

When you master any skill you get a certificate.  That's not news.

Well now there's a picture. Hoo-ray.

hidethe_cutlery:
Quote

Politics - The Aura of Leadership, where other sims stop and wave at you wherever you go.

I didn't get that. What a gyp.

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