Narcissa Vatos: Blank Favorites and Perpetual Obesity

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phyllis_p:
When they eat their favorite food, they clap their hands and squeal.  This doesn't appear to affect overall mood, however.

pioupiou:
The moodlet for music is worth more if it is the favorite music of the sim (20 instead of 10 if I remember clearly).

Budgie:
Yeah, and they'll flip to their favourite music station more often when they randomly decide to turn on the radio.

Nimrod:
Quote from: BastDawn on 2009 June 12, 03:04:41

The no-favorites thing is weird, but fat sims who lose weight tend to gain it quickly, just as thin sims who gain weight tend to lose it quickly: the game works to keep sims at their "natural" body weight.  It's surprisingly realistic.

I've seen that trend in earlier, getting-to-know-the-game famblies.  Thanks trialware! (no worries, I paid admission fees for the releasable beta and feel I've already had my monies worth in terms of entertainment value).  As per my experience, the sims with metabolism such as you speak were always the ones with the "fast metabolism" reward.  The fat sims would lose the weight rapidly, but then gain it back quickly.  However, the originally thin sims would gain as quickly as they lost as well!  This must be because of the afore mentioned reward, so it seems.  They weren't up and down the weight scale like that before the reward was obtained.  Yet, this isn't the problem here.  It's as if this particular sim is coded somehow to be fat, no matter what.  Once she was loaded and cardioed and strength trained for a few minutes, she earned all athletic benefits becuase of all the trianing she had done elsewhere.  Realistically, if a person who trains that much eats a vine of grapes and they do not get stuffed, or anywhere near full, then that person is not going to suddenly gain weight (regardless of their genetic disposition).  This sim must, literally, just think of food and get fat!  If the sim were over-eating, then I would think nothing of this particular situation.  

Quote from: J. M. Pescado on 2009 June 12, 03:18:24

I'm not sure if violating the law of conservation of mass qualifies as realistic. You'd think they'd at least wait until you can't see them to abstract in their tendency to be fatasses. Unfortunately, the game is fighting against two distinct issues: 1. The desire of players to have sims remain as they were made, and 2. The desire for players to have an effect on the system. These issues sort of conflict with each other to produce the situation we have now.

Okay, except I have no problem with the sims evolving into who they really are.  heh.  Again, if the sim were over-eating, I'd have no issue, which is why I think the problem could be in mucked up code, hardcoded fatness within the engine or maybe just a random glitch personal to me.  Satisfying inquiries seems to be among rare commodities these days...

Quote from: pioupiou on 2009 June 12, 17:15:27

The moodlet for music is worth more if it is the favorite music of the sim (20 instead of 10 if I remember clearly).

Exactly, and believe me, that small amount of extra mood points sometimes means the difference between the reward points automatically accumulating, or not.


*Update.  So the stupid twit finally shows her flaw.  A roomie had her second party during which I witnessed this sim eating plate after plate of various foods.  Has anyone witnessed the AI overfeeding their sims in this manner?

asmadasrabbits:
My once fat (now fit, because she's in the sports career) was eating watermelon from her inventory when her hunger bar was full. The only other time I saw it happen was with birthday cakes, when every sim around at the time decides to eat cake regardless of how full they are.

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