Is it only my sims, or they all actually like to flirt with anything that moves?
jolrei:
Quote from: Marhis on 2009 June 11, 17:04:22
I blame the Inappropriate trait; my selfsim once stood up and smooched her nephew-in-law, then proceeded to wash the dishes like nothing had happened.
There you go - fixed. :)
Quote from: Marhis on 2009 June 11, 17:04:22
It creeped me out massively; I realize they weren't blood-related, but she was an elder and he just transitioned to YA. Gross :P.
I will never give that trait to my selfsim anymore. Ew.
Considering the above statement, I don't think "inappropriate" fits you that well, so likely a good call there.
Also, I think a part of the problem with my game is that story progression is off. I will try turning it on and see if some sims actually get down and start something. My playable is, of course, hopeless. I gave simjolrei the "heavy sleeper" trait, which was probably a mistake. Neat is also wrong - he keeps insisting on making beds and washing his hands incessantly. I will have to modify. There are other aspects of personality that could better be exaggerated by the game.
Alorana:
My sims just would not flirt with one another when on high free will. I have a house with six adults, three male and three female, all good friends and/or old friends now, but nothing more. Two of them are even hopeless romantics. I had to eventually cave and use the hand of god to get a little flirtation going. I was beginning to wonder if they actually could autonomously take that next step in their relationships.
phyllis_p:
Quote from: jolrei on 2009 June 11, 17:14:11
Also, I think a part of the problem with my game is that story progression is off. I will try turning it on and see if some sims actually get down and start something. My playable is, of course, hopeless. I gave simjolrei the "heavy sleeper" trait, which was probably a mistake. Neat is also wrong - he keeps insisting on making beds and washing his hands incessantly. I will have to modify. There are other aspects of personality that could better be exaggerated by the game.
I had turned parthenogenesis off (and story progression on) and discovered that my town was rapidly becoming a senior citizens retreat. Every now and then a couple would autonomously wed and spawn, but it was rare. I ended up turning parthenogenesis back on. If I played the other families and saw to their marriage and spawning, it would be one thing, but since I tend to stick to just one or two families, no-parth doesn't work. I'd rather have one-parent town-spawn than no spawn at all.
Roflganger:
I have parthenogenesis off and slowly (possibly because I have lifespan set to epic?) the nonactives are starting to spawn. I wonder if there isn't some sort of population control going on; I had 3 Sims die in a Sim week, and in the following 2 weeks the paper reported 1 new family, a new marriage and two new babies. However, the preceding 6 weeks or so had been completely devoid of any Story Progression activity.
jolrei:
Quote from: phyllis_p on 2009 June 11, 17:20:30
...since I tend to stick to just one or two families, no-parth doesn't work. I'd rather have one-parent town-spawn than no spawn at all.
Hmmm. I suppose it might have been expected that we would get a game that allowed parthenogenesis, but did not realistically incorporate 2-parent spawning for townies. I suppose they'll issue a patch, which will fix this, so that they can break it again in the first EP. Parthenogenesis could be the new piano. I think I'll wait to turn on parthenogenesis until my sim has found a mate. No point in socializing some likely female sim if she's just going to up and spout randomspawn all the time.
Also, I need to get my sim to read the paper more, just to find out what's going on in the social calendar of my hood.
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