The time, OH GOD THE TIME!

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rufio:
I gave my sim the multi-tasking trait and she still got positive job performance even when going to work in a mood rated as "foul" and slacking off the whole day.  Of course, she was also at level 10, so...

Cheencheela:
Not sure if some people misunderstood, but the game feels so static.

You mostly just work, eat, sleep, work, eat, sleep. Normally you'd be able to hit the town after work if you've got the energy, but here you've literally got to sleep, because for some reason my sims require about 10 hours of sleep to get a full bar.

None the less, the only time where I actually have time with friends is on days off. And that's normally 2 days. I'd at least be able to invite them over or go out and buy my girlfriend some dinner. But there are so many things that takes... Forever to do, basically.


I just wish the clock didn't go so damn fast... Damn you Eaxis...


But, oh well. It's fine as it is. I guess it's 'good enough' as they say.
*Cries quietly*

Drakron:
Energy recovery is still tied to the beds, cheaper beds = lesser energy recover.

What hold true in TS1 and TS2 still hold true in TS3, the first thing that should be "upgraded" are beds so they recover their energy faster.

And I guess it depends on the job working hours so you have to keep tabs on how long their energy recovery takes and plan according, there are no "hotel" rabbit holes to recover energy and no traits for less energy drain.

And on good things, the seamless neighborhood makes things a lot easier that before, not only loading times are gone but the faster motive depletion also seems to be gone ... I can actually make Sims go visit community lots without being a pain-in-the-ass.

Also Sims appear to sleep the entire night instead of wake up when their energy bar is filled, my Sims now actually look to have normal sleeping habits unlike TS2 were their sleep cycle was just bizarre.

So far I have no problem in "hit the town" in TS3, in fact considering most jobs buildings end up being in town its easier since I just cancel the carpool return home and direct then to the restaurant or theater that end up being just a few blocks away from their workplace.

rufio:
Quote from: Drakron on 2009 June 10, 22:29:36

Energy recovery is still tied to the beds, cheaper beds = lesser energy recover.

Apparently it also has to do with Athletic skill.

Marq:
I'm strange when it comes to games that have their own time scale.  I always want to slow the game down to at or close to real time.  But, I don't think the sims would benefit from a slow down, I think it just needs the actions to be sped up.  As far as activities before work I treat my sims like I treat myself.  I wake up for work at 5:30a and leave the house by 5:50a to get to work by 6a.  (I'm lucky that I only have a 5min drive to work)  In 20min I get dressed, brush my teeth, grab a lunch to take with me, and grab a bowl of cereal and watch Angel.  I do all of the time consuming stuff the night before.  So, my sims pee and shower right before bed.  Depending on how hungry they are they eat right before bed as well.  When they wake up in the morning (if I feel like they need the moodlet) I send them to the shower and it only takes a few minutes before they're 'fresh' again.  I have them eat a quick meal of cereal or I have them eat left overs.  They spend the rest of their time raising their fun, and skills, by watching tv.  This method has worked quite well for me.

I do think that the hunger and energy bars go down way too fast and I've been tempted to just have my sims buy the hunger reward but then the hunger bar goes down way too slow.  Haha!  I do think that jobs take up way too much of your sim's day though.  But then again it's just like real life.  I work 6a - 3:30p daily.  I have to go to bed by 10p at the latest.  By the time I get home it's almost 4 because I never leave work on time.  That leaves six hours of fun time which never feels like enough.

So, in a way TS3 seems like the most realistic.  There just isn't enough time in the day to do everything you want.  But, unlike real life, sims can survive without having a job quite well in TS3.  A day of exploring brings in big bucks.  A day of romancing a rich sim can pay off big time the next day when you marry them.  A day of writing and painting gives a pretty penny as well.  I tend to play with two sims in a house.  One sim is a crafty sim so that I can get all of my urges to explore out of the way and one sim is an all business sim so I can see what the jobs are like.

Okay, I'm done rambling now.

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