Broken Radio, anyone?
Janyses:
All of my music stopped working shortly after it was installed. No buy/build mode or even the little tunes that play when a big event happens.
I read that someone fixed theirs by starting a new game. Since I hadn't played very long, I packaged up my home, started a new 'hood and plopped my family into it. Have had no problems since.
I also read somewhere that this was caused by the music being paused while alt-tabbing. Try unchecking "defocus mute" in the options menu and restart the game.
witch:
Yeah, it's great, my music is mostly broken. Very occasionally the music will randomly kick in, whether in live mode or build/buy. I merely have to turn the speakers off and in about 10 minutes the music will have broken again. Short of actually being able to turn the build/buy music off, I am happy it is so broken. As for live mode I guess I'll just have to make sure every household I am not playing has a radio.
McCrea:
I had a thought (my first of the day!) and figured I might as well post it here.
Whereas I do appreciate realism, I know a game is a game, and I appreciate that computer resources are not infinite. I was shocked when I realized that if you have, say, four radios in your house, and they're all on the same station, they are not synchronized! That would be so much ... "easier" on the comp, no? Not to mention on re-think, I figured it is most realistic to be the same songs if it's supposed to emulate a "radio station".
Retarded programmers
I mean the builtin custom mp3s are about 3.5 meg each. So, if there are 8 different stations, then ok, we can track, what, 28 megs? I mean, you could have all the current radio audio resident if each station played the same song. (Yes, that is not a techy approach, I'm just pseudo-brain 4-instancing.) Just be friggin easier, and more realistic seems to me.
Friggin Chicken
[Edit: I can't believe I misspelled "whereas"]
Nimrod:
Okay, you can exhale now ;D
Seems to me that a global player always scanning for X stereo objects on what station would be more taxing than a simple object based player. Then you'd need a global player for each station, always scanning to see if it was time to stream itself.
McCrea:
Quote from: Nimrod on 2009 June 15, 17:11:40
Seems to me that a global player always scanning for X stereo objects on what station would be more taxing than a simple object based player. Then you'd need a global player for each station, always scanning to see if it was time to stream itself.
Wow. What an elegant way to remind me I am nothing of a modern programmer :)
EDIT: I just happened to notice that it seems you can only have 4 radios going on the same lot... which is probably a good thing since the app locked up for 5 seconds turning on (or changing the channel) of the 4th one. Piss poor, imo.
Navigation
[0] Message Index
[#] Next page
[*] Previous page