Objects I miss

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MaryZg:
I missed everything - from the coffeemaker to the bowling alley. I even missed Komei Tellerman and Goopy GilsCarbo! They suddenly appeared appealing and attractive to me, compared to these fugly faces! Missed? Yes - I don't miss it anymore - I play TS2 again, never stopped.
Fortunately, I got the pirated version of TS3 - wanted to test it out, to see what's the big deal. So at least I had the sense not to run out and buy the thing.

While I see the point Gus is making - it takes time and money - I can't think of a reason I would now even consider playing this game when there's perfectly good game on my hard drive already installed, over which I have total control and which satisfies me greatly with both its original and custom contents. And a corporation like EA has money and resources, they are just not giving it for this. They want to suck out some more money, as someone else said here, for the same stuff. FUCK THAT!

So I guess I'll CONSIDER buying it after a couple of years, when all the stuff is back in again, and ONLY if the community comes up with the way to mod it similarly as TS2. 

The only thing better in TS3 are the loading times. Actually, TS3 tought me to appreciate TS2 better. And for that I thank EAxis. Not even the loading times of TS2 bug me now - at the end of that rainbow awaits my hood, replete with gameplay I enjoy and control.

lordrichter:
Quote from: Gus Smedstad on 2009 June 13, 20:50:26

I think it's important to keep in mind that game development costs money. 


Sadly, I think that a significant portion of that money is going into Humble's pocket. 

While I can see not including everything from all expansions, or even lots of things from the expansions, there are some omissions in this game that just baffle me.

I fear that they are more interested in Sims 3 base being a platform for profits from the Store than anything else.  I envision expansions to this game where, for the $39.99 purchase price, you get the big honor of being able to purchase from exclusive areas in the Store.

Alex:
Quote from: MaryZg on 2009 June 15, 19:15:13

I even missed Komei Tellerman and Goopy GilsCarbo! They suddenly appeared appealing and attractive to me, compared to these fugly faces!

I have to agree. As ugly as they were, they had a personality about them. They were unique, and recognisable. But I just don't recognise sims in this game. They all look the same, and it's so hard to tell them apart unless they are seriously deformed or something.

Quote from: MaryZg on 2009 June 15, 19:15:13

The only thing better in TS3 are the loading times. Actually, TS3 tought me to appreciate TS2 better. And for that I thank EAxis. Not even the loading times of TS2 bug me now - at the end of that rainbow awaits my hood, replete with gameplay I enjoy and control.

Heh, for me The Sims 2 runs flawlessly and has much faster loading times than The Sims 3, which is horrifically sluggish. So the argument that "The Sims 3 runs smoother and has less loading times than TS2" is a moot point to me.

And for expansions, I wouldn't be surprised to see them merely sell retail packs containing only gameplay enhancements and a few critical objects, with everything else having to be bought from the store.

Gus Smedstad:
I was deathly afraid that hideous townies were going to make the game unplayable for me.  I went to great lengths to correct this in TS2, what with replacing the face templates and sometimes completely replacing the default Townies because I was sick of Goopy and company.  And you know, I feel exactly the opposite of how you do about TS3's faces.  Yes, puddingface is a problem, but the worst puddingfaces are acceptable, versus the hideous gorilla-fish hybrids that TS2 regularly generated.

I can't go back to TS2 after playing TS3.  The vastly improved Want system, the wealth of personality traits versus just 7 aspirations - one of which is a joke, and one (pleasure) that I find deadly dull - the entire neighborhood as one seamless lot, the ultra-powerful recoloring tools, even the way the entire neighborhood ages.  There's stuff missing that shouldn't be, and I'll continue to bitch about that.  But I just can't go back.

Quote

Sadly, I think that a significant portion of that money is going into Humble's pocket.
It doesn't work like that.  Design leads don't get profit sharing at the project level at EA.  At most, they get to participate in the Employee Stock Purchase Program, which is sort-of like free stock options - you pay the cheaper of the price at the start or the end of the period.  So if the stock goes up, you can make a good bit of money, provided you set aside some of your salary for that.

If you're going to ascribe mercenary motives, target EA management, not the development team.

Quote

I envision expansions to this game where, for the $39.99 purchase price, you get the big honor of being able to purchase from exclusive areas in the Store.

I was put off by the Store at first as well, but then I realized it was pretty much the same as the TS2 "Stuff" packages.  None of which I bought.

 - Gus

Sigmund:
Actually, I believe that even the stuff packs were a better deal than the store, if you can believe that. Estimates for everything in the store are somewhere around the $275 range, from what I've read here and at GOS. The stuff packs were about $20 each where I live, and you got 1-2 object sets and a handful of clothes. Even though the store has more stuff, it's definitely NOT almost $300 worth of stuff.

Fake edit: Here we go! Google is my friend.

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