Objects I miss
Slymenstra:
I miss a lot of objects too, but the things I miss the most are a lot of the social interactions. By the end of Sims 2 expansions there were a lot of interactions. If I don't cheat, my Sim's children all barely even know each other.
Objects I miss, the hot tub, diving board, shelves and all my decorations!
Georgette:
:o No diving board, piano or baby bathing? That's kinda dissapointing :-\ I don't have my game yet (comes in a few days from Amazon). I wonder what else will be missing...
rosess:
The objects themselves aren't as big a deal for me as other things I miss. I wish the influence system had been enhanced rather than dropped. The only way to get other sims to interact with each other seems to be to invite one of them to join a conversation, which doesn't seem to function very well. Arranging group activities doesn't do much - I switched households to follow a daughter's family, and even though Mom had just picked up a romantic interest, getting them in the same room never spurred any type of interaction whatsoever.
Playing one family through generations works for me, but what good are townspeople if you can't manipulate them and bend the entire town to your will? Shouldn't the point of a seamless neighborhood be to affect what happens in the neighborhood? If the game is going to be more goal-oriented, my goal is to start a neighborhood WOAR... with actual WOAR, plus WINNING.
My sims also miss building shrines to themselves. I used to purchase a community lot, bring all the family portraits there, and either pass it down to the next generation or create a family of Servo caretakers. Everyone would "gift" their paintings, and every so often I'd switch to the caretaker household for setup. Now, the paintings can still be passed on, but it's a pain to move them from house to house. Maybe the designated heir has to move into the founder-ghost's place once a generation for an inventory transfer... hmm, that might work.
I also haven't figured out how to establish an underground with SEKRIT LEET training facilities like I had in Part Deux with a core group of sims enticed into back rooms for poker and counterfeiting, though admittedly that functionality was due to Inge's key set, not the game itself. Setting up a household for the purpose might serve for training, but the membership aspect is still missing.
Zazazu:
Quote from: Gus Smedstad on 2009 June 10, 14:08:00
A cheap shower tub. Instead we get we get 2 showers, 4 tubs, and one really expensive showertub. How many tubs have you encountered in real life that didn't have some dinky showerhead and cheap curtain? EAxis's priorities are screwed as usual, since showers are more functional than tubs in the game. Yes, tubs can eliminate the Stressed moodlet and can give +10 mood from the Ducky, but usually the time required isn't worth it.
Tubs do not get you clean. You are bathing in your own filth.
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Recessed lights. Or a basic ceiling dome light. None of the ceiling lights are appropriate for most rooms, instead they all hang down fairly significantly. Purely aesthetic, of course, but annoying.
Yes please. The light I most used in TS2 was a custom item, a recessed microlight. Second most used was also custom and was a wall light that hovered at about mid-calf height.
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The piano. Seriously, who plays guitar in an orchestra?
Didn't base game TS2 give us piano, guitar, and bass? Or was the guitar and bass included in Uni? I can kind of understand why they gave us a guitar if they were only going to give us one instrument (portable, true busking). The music quality is fantastic. But yeah, I'd love to see the piano back, plus a violin, drum set, and sing-a-long boom box. Most buskers here in Chicago are singers, drummers, or on violin.
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The changing table. I don't like how trivial diaper changing is now. It's so fast and trouble free you might as well change the larva's diaper every time you pick it up. It also means we have even less reason to buy tubs, since they're no longer required for scrubbing larvae.
I do not get this no-bathing thing. Imagine not bathing a real toddler for seven days. It's not pleasant. Heck, two days isn't pleasant.
My personal wish-list (for items):
Cooperative games. Sims are always wanting to play a game with each other, but catch doesn't count. Unless all parties are teen+, that restricts you to chess only. How many people do you know who play chess? Why can't we have board games, or even Don't Wake the Llama back? Or cards...cards aren't restricted to the gambling type of setup they used in TS2. No Skip-bo, no Uno? No Old Maid or Go Fish? These were staples when I was a kid.Better beds. 90% of the beds are Energy 5 or under. Uh, why?Shelves. Collectibles = shelves. Why have we no shelves?Half-walls. They are such a big part of how I design and delineate space that their absence is almost painful.Recolorable fencing/stairs/roofs. This is nothing but an intentional oversight on EA's part.
Xuriel:
What about cheap coffee pots? We get two expensive espresso machines but no bargain store versions? Unless they are one of those things that will eventually pop up in the $ims $tore...
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