Objects I miss

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Gimfalisette:
All of the above, plus windows with shutters. There are some architectural looks that just cannot be achieved without shutters. Actually, I mostly hate the selection of windows in the base game, not just for the selection itself, but because they changed the size of some windows from TS2 to TS3: The mission-type rectangular windows most significantly. Whereas they used to be placeable on a wall segment and pretty much fill it side-to-side, they no longer do that. So a wall of windows is only truly achievable if one wants a more modern or high-tech look, not on a house which sports a more traditional (e.g. Victorian or Craftsman) style. They also changed the traditional-style arch (with the multiple glass panes) from two tiles wide to three, a design choice which still leaves me scratching my head.

I love that I can coordinate textures with CAST, however, the underlying architectural styles themselves still need to work together, and I don't find that the base game does that very well. As per usual with EAxis.

stim:
Quote from: Gimfalisette on 2009 June 10, 21:54:03

All of the above, plus windows with shutters.


There are shutters, just not stuck onto the windows themselves.  They're in there somewhere with the decorations in buy mode.  I forget which subcategory and I is too lazy to look.

Drakron:
Shutters are on the same location as curtains, one of the decoration tabs.

Its a bit easy to miss but they are there.

Botswana:
The Piano
Hot Tub
Diving Board
Wedding Cake (Why did they take that out?)
Two story windows, doors and columns
Stages! (Why did they take that out?)
Diagonal pools
Wedding Arch
Big Aquariums

Gimfalisette:
That's what I get for assuming that they should be where they used to be, and/or for not investigating every speck of available decor prior to thinking about building! Thanks, folks. It does make sense for shutters to be a decorative item, but I am also amused by the fact that they must have got that idea after some object modders put out shutter items for TS2.

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