Where do dead babies/toddlers go?
lzimbu:
as posted on TS3
Re: Dead Babies
Yeah I know that's the worst possible title
But moving right along,
I figured out why babies (in theory) are dying while in the care of townies. At least according to a request for help that I saw and some odd Townie behavior.
It seems that single townie parents of simlets with deadbeat parents seem to have trouble in their townie homes.
I went to visit the neighbor of one such townie to notice that she was stuck in the geometry of her house with the simlet. Having not seen the social worker sim yet I can only imagine that the townie young adult mom and child that got stuck behind a fence (Laurel Grisby) would have both died. I reset them but it isn't the first time I've seen infants and toddlers outside, I wouldn't doubt that the majority of townie homes have these death traps where infants and toddlers could end up getting stuck and unable to be rescued.
After having reset Laurel, Luz remained in her blanket, on their front lawn for several hours, until the middle of the morning when it occurred to Laurel to come out and rescue her infant from the elements and possible alien abduction.
Basically, Maxis please review all townie homes for death trap architecture so that townies don't spawn there and end up getting stuck and end up dying. There's no Lassie in the game to fetch help if they get stuck.
Zazazu:
Except that houses you aren't playing don't run like that. Have you ever done some voyeurism in your game? Neighbor households run like dorm rooms in TS2: University. They are docking stations where the sims are kept in a neutral, static state. Babies/toddlers are not interacted with at all in townie homes, regardless of their position. My current family is set across the street from a household where the townies had twin boys. The boys lay abandoned in the front yard from baby through toddler stages. To date, they are both adults, spending their neutral time in the yard.
Taking advice from the BBS? Seriously?
GnatGoSplat:
I've just confirmed it's not possible to kill a baby in an active household, at least not by starvation, even if it's walled in. ;) The social worker will come take it, and he can magically "poof" the baby out of its walled-in room.
The story progression feature just decides on its own which babies will live and which will die.
Yeah, I've noticed sims are kept in a neutral state in the neighbor households. I've got a couple lots with nothing but a sunflower and I put the sims from the bin on them. If they're not watched, they're fine. If they're watched, they eventually repeatedly pass out and wet themselves (though no visible puddles).
ladyshiva:
Purgatory.
J. M. Pescado:
Quote from: GnatGoSplat on 2009 June 09, 05:18:37
Yeah, I've noticed sims are kept in a neutral state in the neighbor households. I've got a couple lots with nothing but a sunflower and I put the sims from the bin on them. If they're not watched, they're fine. If they're watched, they eventually repeatedly pass out and wet themselves (though no visible puddles).
Yes, the "bus" system is basically a cover for the fact that the TS3 AI is just as shitty, if not more so, than the TS2 AI. And this is precisely why visiting neighbors was a bad idea: Once you corner them in their homes, they have nowhere they can retreat offscreen to.
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