DasmX86Dll.dll Not Found Issue

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Zii:
There's not much to discuss, your one guess at the cause turned out to be wrong. Of course I'm thinking that since the solution was on an EA forum, you don't believe a word of it.
Good luck on solving your crashing problem.  :D

Chaavik:
Where's your proof? Prove yourself by going to EA and finding THAT EA thread stating there is a solution for this issue with TS3 albeit Spore, and THEN post your proof. I don't go near where the sheeple go and baa/baawl over everything related to EA games.

If you can't show us the proof and back up your statement that such a solution exists to address or fix the issue, then you really need to go play in the traffic or lurk moar.

Anyways...

Pescado, I cleared out the \Windows\Prefetch folder and that didn't seem to resolve the issue. The game still crashed, pointing to the missing file.

Seriously, why is the game running a check for this file in this manner if the disassembler tool was taken out or rather this particular piece of code left in?

J. M. Pescado:
Well, we know that dasmx86.dll is not necessary for the game to function. As far as I can tell, the game just checks for it to determine if it can print out anything more magical, but since it's not present, it just goes on to do its thing. As for the crashing? TOTAL AND UTTER MYSTERY. It's nondeterministic, meaning it will do this on a system that is apparently identical in configuration, and also will behave differently on different runs. Yet there is no REASON it SHOULD be nondeterministic, as there are no random processes that should be involved and the user cannot enter any input to perturb the system. The only explanation I can think of is massive EA stupidity, or deliberate maliciousness, like if ( randompercentage() < 10 ) crash();

morriganrant:
That's a thought though, about debug. How many people who experienced crashing had debug enabled at the time? I experienced crashing just now, three times in a row at the same time each time. My Insane criminal sim was at home working out, my Musician sim was busking for tips in the Park. Spawn were skilling. Clock rolls around to 1am and crash immediately. I start the game back up at last save, several hours before, about 4pm and play until 1am. Again crash. The only thing that was the same this time around was the busking in the park. I had a later save this time. Load game up, 1 am, crash. Each of those times debug was enabled. On the last load it made it through 1am just fine without a hitch, that time debug was not enabled because I had saved so close to 1am that I didn't think to re-enable it until later.

To EA, it being a non-issue would be true, because you as the user, should not be using debug during normal gameplay anyway.

Chaavik:
That is a mystery indeed as to what they were doing for the last 3 or so years and delaying the release of Sims 3.  ;D

But I did find out more or less what caused these game crashes. I checked the crashes and issues thread over in your new TS3 sub section and saw that I had the same problem as other people did when the game approached 1 AM and crashed to the desktop. I had the previous version of the awesome mod installed and experienced this crash a few times thinking it had to do with the missing file. Then I removed the previous awesome mod (dated 6-7-09 8:15 AM) and installed the latest version (dated 6-7-09 4:51 PM). The game did crash around 1 AM with the newer version of the awesome mod.

I didn't realize that the issue was related to the fact that the game consistently crashed around 1 AM with this particular mod. And not related to the missing file.

Although I would think EA did a sloppy job cleaning up the dangling functions pointing to what wasn't there.


**EDITED**

By the way, my game version is US if that helps.

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