AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
hugaloaf:
Quote from: JacquiES on 2009 June 07, 23:17:09
IIRC, you are putting it in the wrong place. I doesn't go under my documents---->Electronic Arts, it goes under my computer---->Electronic Arts. It is all explained in the rtfm.
I'm so sorry for all my confusion, I'm very technologically challenged. When I click on Computer-->The Sims 3, it brings me to the files that are on my disc. Are you saying I need to burn the files to the disc? When I try pasting the files there that's the only option I get.
LauraW:
I watched more closely and it was 1 am when it crashed..exactly and this was with the enabledscripterror package out. Previous times when it crashed the file was in.
I have nothing else but a few patterns and the skins plus the awesome mod and the aweconf package.
WatersMoon:
I was getting random crashes during gameplay, with the enablescripterror.package, and the current version of the Awesomemod (without the script error enabler, my game crashed on start up). Tried clearing the cache, no difference. But when I put in the older version of the awesome, from reply #47, my game works just fine. I'm just as confused as everyone else. Do the people getting the crashing problems maybe have something in common? I am running Windoze XP, and have the retail DVD version of the game (and all the newest drivers that were available on Friday).
Marhis:
New awesomemod, with aweconfig, enablescripterror and caches purged, loads and doesn't crash. Passed 1 am and 1 pm twice with no problems.
There's however a weird issue about the pathfinding, I guess. Apparently, with SmarterChairFinder enabled, the pathfinding seems worse. I tested it in a family of 8 sims: 4 adults going to work at 8 and 9 am, 1 teen and 1 child going to school at 8 as well. They are barely able to not missing the carpool/bus; one of the adults, which is also workaholic, pops a negative moodlet about missing work, before being able to run for the carpool.
They stand idling behind their beds for no apparent reason for an hour and more, with their action icon already active about going to work. I assume they're desperately calculating the path, and they clash together; they have very long pauses every time they have to choose a path (e.g. when they reach the bottom of the stairs, and they should find the door).
Reconfiguring with the SmarterChairFinder disabled solved the issue.
witch:
I had a script error pop up last night when a sim apparently either died or met a ghost on a community lot. My sims were all home at the time and that's where the camera was. The main thing the error seems to be spacking out about is, "Maximum recursion depth of 0 has been hit".
I don't know if this is anything to do with Awesomemod or not but it's all grist for the mill. I was running the awesomemod 7/6/09 - just before this latest release .
Which I'll probably stick with for now, given the 1am problem. I wonder if it's connected to ghosts? I didn't notice my game time but it was late at night.
Navigation
[0] Message Index
[#] Next page
[*] Previous page