AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD

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Rothchild:
Quote from: J. M. Pescado on 2009 June 07, 15:59:57

Here's the thing: None of those options crash. The crashing is purely magic and apparently is triggered or suppressed purely by changing things. There is nothing the code there that would randomly crash: In fact, at the point you are crashing at, none of it is even running!

You seem to be right, even though that makes no sense to me.  I tried it with only DisableTraitCaps = False and it ran fine the first four times, crashed the fifth, ran the sixth, crashed the seventh.  I didn't even change one thing during that...  Deleting userPresets.package makes even less sense, I think you found the Bermuda Triangle of coding.

GiLaNg:
Oh. So that might be the reason why when I deleted the userPreset.package, the game started. It was the second time I reloaded the game.  :D

It must a suggestive feeling of me, lol.  ;D

I must admit that I agree that it must be magically done by the game code. The game code seems to be blinded for a while after the Shiny AwesomeMod comes. It might be too shiny for them.  :P

redwards:
Hm. I just updated to the latest awesomemod, and my game crashed while I was playing, not on startup. It's never done that before.

Pythia:
Ok, like Redwards I'm now getting CTD's about a minute into playing and that's after about 10 attempts to get it load. Voodoo jiggling not working any more. Trying a defrag now to see if that helps even though I defragged yesterday and the drive doesn't look fragmented. We'll see if this bit of voodoo magic has any effect. Might try standing on one leg and swearing at the thing next  :P

Faythe:
I'm receiving the same in game while playing crash.  I don't know if it's revelant or not but the crash always seems to happen at the 1:00am roll over. (Started playing at 1:37pm, saved a few times always crashed at the 1am, 5 out of 5 times)

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