AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
MissKitty:
Quote from: MasterDinadan on 2009 June 09, 02:37:11
Read my whole post. Obviously, nobody cares if the mod breaks the launcher, but if the launcher breakage is related to the game breakage, then knowing why it breaks the launcher may help figure out why it breaks the game.
No need to get snippy. If you'd read my post (or the one about the Launcher) you might have realized that the launcher is a flaming bag of poo all on its own and that the odds are that it's easier to just isolate why the game breaks by looking at the game, rather than bother with the huge borkage that is the launcher on top of that and suddenly having thirty million extra variables when nobody even cares if it works.
In any case, I'm not the modder. Was just trying to be helpful. Wrong board for that. :P
nanacake:
Quote from: MasterDinadan on 2009 June 09, 02:29:32
You may be interested to know that the mod is ALSO causing crashing issues when you try to install Sims2Pack files with the launcher.
Maybe because you are installing Sims2packs? :D Seriously, what are you talking about? I installed the entire store collection with the mod in and it never crashed. So are you sure it is nothing else that could have caused a crash? Or do you mean the loading stops? The launcher has a problem with installing the sets and single object packed sims3packs simultaneously but not such a problem to install each set one by one. Then install all the other objects in 10 to 20 batches.
farmersimmer:
Installed Awesome mod with Delphy's Framework Install Monkey For Dummies.
It is working great- thankyou
After reading the thread dozens of times, the Delphy monkey made it so easy!
Gassed all humans,now it is like "I am legend" (Pescado is)
Taxi driver NPC survives the gassing, also a ghost girl in the graveyard? The wind blowimg through the town adds to the awesomeness!
J. M. Pescado:
The Taxidriver didn't "survive" the gassing, but as a required NPC, the moment you try to use a taxi, a new one will immediately spawn. The ghosts were probably not killed because they are not "humans", and are not susceptible to poisonous gasses.
Erynn:
eeeh the pain. the mod is crashing my game within moments of it loading up... around 6:35am sim-time when everyone is apparently eating. Previous versions haven't done this. I cleared the cace and removed the few other mods I had (nointro, faster writing/more money)... still not a thing. I shoulda kept a backup version.
Navigation
[0] Message Index
[#] Next page
[*] Previous page