AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
witch:
Not all of us are having a crashing problems Wintermute. My game's been stable with all these updates. When I purge the caches it takes much longer for the game to regenerate everything. I'd rather not have it forced if it's not needed.
J. M. Pescado:
Quote from: Wintermute on 2009 June 07, 12:03:11
If your programs require things to be purged write code to auto purge so it works seamlessly. Requiring end users to fiddle every time you want to play is annoying.
Here's the thing: We don't KNOW why it does that. There is no apparent logical reason why it even DOES. At this point, we're just proposing "Voodoo Debugging" panacea solutions
J. M. Pescado:
Yeah, it's basically a completely unclear process of WHY it does that. We are suggesting cache purges as basically a panacea, as it seems to help, but there is no apparent rhyme or reason WHY this happens: I rarely see this issue, and when I do, it tends to appear after a fresh build, and tends to go away with a cache purge or reload attempt.
mandababy:
I have a question that's probably dumb on my part, and I blame no sleep, but for the things that say "optional- default: enabled" these are automatically enabled on the normal versions correct? Or does that mean for those that pick and chose with the configuration tool?
Marhis:
Mac report - retail version
The new awesome (+ aweconf) crashes on loadscreen, just before the dice icon appears. Purging all the caches doesn't help. Without aweconf, same crash. Crash 4/4 tries.
enablescripterror.package fixes and the game loads flawlessy.
Now testing the gameplay.
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